Design of an on-chip reflectance map

Jeroen Terwisscha van Scheltinga, Jaap Smit, Marco Bosma

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    16 Citations (Scopus)
    89 Downloads (Pure)


    A reflectance map design is described which uses a minimal amount of memory for the table, in order to be applicable as an on-chip shader. The shader is designed for use with the volumetric super resolution hardware, which performs shading at supersampled locations. However, the design may be used as well to support surface visualization applications. Despite the small table size, the image quality obtained is excellent, even on smooth surfaces.
    Original languageEnglish
    Title of host publication10th Eurographics Workshop on Graphics Hardware
    Subtitle of host publicationMECC, Maastricht August 28-29, 1995
    EditorsW. Straßer
    Place of PublicationMaastricht, the Netherlands
    PublisherEurographics Association
    Number of pages5
    Publication statusPublished - 28 Aug 1995
    Event10th Eurographics Workshop on Graphics Hardware, EGGH 1995 - MECC, Maastricht, Netherlands
    Duration: 28 Aug 199529 Aug 1995
    Conference number: 10

    Publication series

    NameEurographics workshop proceedings series
    PublisherThe Eurographics Association
    NumberEG 95 HW


    Conference10th Eurographics Workshop on Graphics Hardware, EGGH 1995
    Abbreviated titleEGGH95


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