Design of Embodied Conversational Agent to Elicit Participants' Reasoning for Their Decisions Taken Inside a VR Environment

Herold Pc, Chandan Dasgupta

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Eliciting participants' reasoning for their decisions taken inside a VR environment is challenging. This research explores the use of an embodied conversational agent with a wizard-of-Oz method to elicit participants' reasoning while driving a car in complex public scenarios on Indian roads, simulated using VR. Participants were made to drive a car in a VR city environment, with a complex public scenario unfolding in front of them. The co-passenger inside the car, acting as the embodied conversational agent, assumed a peer role, with conversations triggered by the researcher based on the response given or dialogue said by the participant. Each participant's actions, gaze, and dialogues were recorded along with timestamp data. The method's effectiveness was evaluated by analyzing the frequency of appropriate elicitations from four participants by coding their conversations based on the noticing framework and mapping the action/gaze data with conversation triggers. Results suggest that the embodied conversational agent contributed to elicitations as much the same as the usual stimulated recall method conducted after the intervention, with the added advantage of not hindering the virtual presence of the participants.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE International Conference on Advanced Learning Technologies, ICALT 2023
EditorsMaiga Chang, Nian-Shing Chen, Rita Kuo, George Rudolph, Demetrios G Sampson, Ahmed Tlili
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages266-270
Number of pages5
ISBN (Electronic)979-8-3503-0054-3
ISBN (Print)979-8-3503-0055-0
DOIs
Publication statusPublished - 2023
Event23rd IEEE International Conference on Advanced Learning Technologies, ICALT 2023 - Hybrid, Orem, United States
Duration: 10 Jul 202313 Jul 2023
Conference number: 23

Publication series

NameProceedings - IEEE International Conference on Advanced Learning Technologies (ICALT)
PublisherIEEE
Volume2023
ISSN (Print)2161-377X
ISSN (Electronic)2161-3761

Conference

Conference23rd IEEE International Conference on Advanced Learning Technologies, ICALT 2023
Abbreviated titleICALT 2023
Country/TerritoryUnited States
CityHybrid, Orem
Period10/07/2313/07/23

Keywords

  • Data elicitation method
  • Embodied interaction agents
  • Virtual Reality
  • Wizard-of-Oz method
  • n/a OA procedure

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