Design of Tangible Games for Children Undergoing Occupational and Physical Therapy

Robertus Wilhelmus van Delden, Elisabeth M.A.G. van Dijk, Pauline Aarts

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    7 Citations (Scopus)
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    Games can offer an entertaining alternative to repetitive tasks. In this paper, we propose the use of tangible interactive games for the repetitive training of upper limbs in the therapy of children with Cerebral Palsy (CP). We obtained promising results. The total of four created games succeeded in triggering all the to-be-trained movements properly and in a motivating and entertaining way. A physical quiz game was especially successful as children kept on playing the game making the proper movements without additional encouragement or instructions of the therapists or researchers. These results indicate that in this kind of occupational or physical therapy, there is additional value in using tangible interactive games. Furthermore, the research shows the importance of including the therapists in the design of games and we report on several ways to achieve that.
    Original languageUndefined
    Title of host publicationProceedings of the 11th International Conference on Entertainment Computing, ICEC 2012
    EditorsMarc Herrlich, Rainer Malaka, Maic Masuch
    Place of PublicationBerlin
    Number of pages14
    ISBN (Print)978-3-642-33541-9
    Publication statusPublished - 26 Sept 2012
    Event11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany
    Duration: 26 Sept 201229 Sept 2012
    Conference number: 11

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    Conference11th International Conference on Entertainment Computing, ICEC 2012
    Abbreviated titleICEC


    • IR-81935
    • METIS-289711
    • Cerebral Paresis
    • Design methods
    • intrinsic motivation
    • EWI-22301
    • games for therapy
    • Participatory Design
    • HMI-HF: Human Factors
    • Tangibles

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