Abstract
Games can offer an entertaining alternative to repetitive tasks. In this paper, we propose the use of tangible interactive games for the repetitive training of upper limbs in the therapy of children with Cerebral Palsy (CP). We obtained promising results. The total of four created games succeeded in triggering all the to-be-trained movements properly and in a motivating and entertaining way. A physical quiz game was especially successful as children kept on playing the game making the proper movements without additional encouragement or instructions of the therapists or researchers. These results indicate that in this kind of occupational or physical therapy, there is additional value in using tangible interactive games. Furthermore, the research shows the importance of including the therapists in the design of games and we report on several ways to achieve that.
Original language | Undefined |
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Title of host publication | Proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012 |
Editors | Marc Herrlich, Rainer Malaka, Maic Masuch |
Place of Publication | Berlin |
Publisher | Springer |
Pages | 221-234 |
Number of pages | 14 |
ISBN (Print) | 978-3-642-33541-9 |
DOIs | |
Publication status | Published - 26 Sept 2012 |
Event | 11th International Conference on Entertainment Computing, ICEC 2012 - Bremen, Germany Duration: 26 Sept 2012 → 29 Sept 2012 Conference number: 11 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer Verlag |
Volume | 7522 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 11th International Conference on Entertainment Computing, ICEC 2012 |
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Abbreviated title | ICEC |
Country/Territory | Germany |
City | Bremen |
Period | 26/09/12 → 29/09/12 |
Keywords
- IR-81935
- METIS-289711
- Cerebral Paresis
- Design methods
- intrinsic motivation
- EWI-22301
- games for therapy
- Participatory Design
- HMI-MI: MULTIMODAL INTERACTIONS
- HMI-HF: Human Factors
- Tangibles