Designing a playful robot application for second language learning

Gijs Verhoeven, Alejandro Catala, Mariet Theune

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
Subtitle of host publication7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
PublisherSpringer
Pages385-394
Number of pages10
ISBN (Electronic)978-3-030-06134-0
ISBN (Print)978-3-030-06133-3
DOIs
Publication statusPublished - 1 Jan 2019
Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 - Braga, Portugal
Duration: 24 Oct 201826 Oct 2018
Conference number: 7
http://www.bragamediaarts.com/en/calendar/artsit-2018-7th-eai-international-conference-artsit-interactivity-game-creation/

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume265
ISSN (Electronic)1867-8211

Conference

Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018
Abbreviated titleArtsIT 2018
CountryPortugal
CityBraga
Period24/10/1826/10/18
Internet address

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robot
language
learning
schoolchild
primary school
vocabulary
Teaching

Cite this

Verhoeven, G., Catala, A., & Theune, M. (2019). Designing a playful robot application for second language learning. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (pp. 385-394). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 265). Springer. https://doi.org/10.1007/978-3-030-06134-0_42
Verhoeven, Gijs ; Catala, Alejandro ; Theune, Mariet . / Designing a playful robot application for second language learning. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer, 2019. pp. 385-394 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).
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Verhoeven, G, Catala, A & Theune, M 2019, Designing a playful robot application for second language learning. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 265, Springer, pp. 385-394, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 , Braga, Portugal, 24/10/18. https://doi.org/10.1007/978-3-030-06134-0_42

Designing a playful robot application for second language learning. / Verhoeven, Gijs; Catala, Alejandro; Theune, Mariet .

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer, 2019. p. 385-394 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Verhoeven G, Catala A, Theune M. Designing a playful robot application for second language learning. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. p. 385-394. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-030-06134-0_42