Designing a playful robot application for second language learning

Gijs Verhoeven, Alejandro Catala, Mariet Theune

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    Abstract

    Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.
    Original languageEnglish
    Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation
    Subtitle of host publication7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
    EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
    PublisherSpringer
    Pages385-394
    Number of pages10
    ISBN (Electronic)978-3-030-06134-0
    ISBN (Print)978-3-030-06133-3
    DOIs
    Publication statusPublished - 1 Jan 2019
    Event7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 - Braga, Portugal
    Duration: 24 Oct 201826 Oct 2018
    Conference number: 7
    http://www.bragamediaarts.com/en/calendar/artsit-2018-7th-eai-international-conference-artsit-interactivity-game-creation/

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    Volume265
    ISSN (Electronic)1867-8211

    Conference

    Conference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018
    Abbreviated titleArtsIT 2018
    CountryPortugal
    CityBraga
    Period24/10/1826/10/18
    Internet address

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    robot
    language
    learning
    schoolchild
    primary school
    vocabulary
    Teaching

    Cite this

    Verhoeven, G., Catala, A., & Theune, M. (2019). Designing a playful robot application for second language learning. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (pp. 385-394). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 265). Springer. https://doi.org/10.1007/978-3-030-06134-0_42
    Verhoeven, Gijs ; Catala, Alejandro ; Theune, Mariet . / Designing a playful robot application for second language learning. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer, 2019. pp. 385-394 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).
    @inproceedings{4f4cbfa0851248cba0115942f4708ba8,
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    abstract = "Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.",
    author = "Gijs Verhoeven and Alejandro Catala and Mariet Theune",
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    Verhoeven, G, Catala, A & Theune, M 2019, Designing a playful robot application for second language learning. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol. 265, Springer, pp. 385-394, 7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 , Braga, Portugal, 24/10/18. https://doi.org/10.1007/978-3-030-06134-0_42

    Designing a playful robot application for second language learning. / Verhoeven, Gijs; Catala, Alejandro; Theune, Mariet .

    Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer, 2019. p. 385-394 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering; Vol. 265).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    N2 - Both storytelling and learning by teaching approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.

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    Verhoeven G, Catala A, Theune M. Designing a playful robot application for second language learning. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. p. 385-394. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-030-06134-0_42