Designing a story database for use in automatic story generation

Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper Uijlings

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

12 Citations (Scopus)

Abstract

In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.
Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2006
EditorsRichard Harper, Matthias Rauterberg, Marco Combetto
Place of PublicationBerlin
PublisherSpringer
Pages298-301
Number of pages4
ISBN (Print)978-3-540-45259-1
DOIs
Publication statusPublished - Sep 2006
Event5th International Conference on Entertainment Computing, ICEC 2006 - Cambridge, United Kingdom
Duration: 20 Sep 200622 Sep 2006
Conference number: 5

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume4161
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Entertainment Computing, ICEC 2006
Abbreviated titleICEC
CountryUnited Kingdom
CityCambridge
Period20/09/0622/09/06

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Keywords

  • IR-63424
  • EWI-6880
  • METIS-238675

Cite this

Oinonen, K., Theune, M., Nijholt, A., & Uijlings, J. (2006). Designing a story database for use in automatic story generation. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Entertainment Computing - ICEC 2006 (pp. 298-301). (Lecture Notes in Computer Science; Vol. 4161). Berlin: Springer. https://doi.org/10.1007/11872320_36
Oinonen, Katri ; Theune, Mariët ; Nijholt, Anton ; Uijlings, Jasper. / Designing a story database for use in automatic story generation. Entertainment Computing - ICEC 2006. editor / Richard Harper ; Matthias Rauterberg ; Marco Combetto. Berlin : Springer, 2006. pp. 298-301 (Lecture Notes in Computer Science).
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Oinonen, K, Theune, M, Nijholt, A & Uijlings, J 2006, Designing a story database for use in automatic story generation. in R Harper, M Rauterberg & M Combetto (eds), Entertainment Computing - ICEC 2006. Lecture Notes in Computer Science, vol. 4161, Springer, Berlin, pp. 298-301, 5th International Conference on Entertainment Computing, ICEC 2006, Cambridge, United Kingdom, 20/09/06. https://doi.org/10.1007/11872320_36

Designing a story database for use in automatic story generation. / Oinonen, Katri; Theune, Mariët; Nijholt, Anton; Uijlings, Jasper.

Entertainment Computing - ICEC 2006. ed. / Richard Harper; Matthias Rauterberg; Marco Combetto. Berlin : Springer, 2006. p. 298-301 (Lecture Notes in Computer Science; Vol. 4161).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.

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Oinonen K, Theune M, Nijholt A, Uijlings J. Designing a story database for use in automatic story generation. In Harper R, Rauterberg M, Combetto M, editors, Entertainment Computing - ICEC 2006. Berlin: Springer. 2006. p. 298-301. (Lecture Notes in Computer Science). https://doi.org/10.1007/11872320_36