Designing a story database for use in automatic story generation

Katri Oinonen, Mariët Theune, Anton Nijholt, Jasper Uijlings

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    12 Citations (Scopus)

    Abstract

    In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.
    Original languageEnglish
    Title of host publicationEntertainment Computing - ICEC 2006
    EditorsRichard Harper, Matthias Rauterberg, Marco Combetto
    Place of PublicationBerlin
    PublisherSpringer
    Pages298-301
    Number of pages4
    ISBN (Print)978-3-540-45259-1
    DOIs
    Publication statusPublished - Sep 2006
    Event5th International Conference on Entertainment Computing, ICEC 2006 - Cambridge, United Kingdom
    Duration: 20 Sep 200622 Sep 2006
    Conference number: 5

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume4161
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference5th International Conference on Entertainment Computing, ICEC 2006
    Abbreviated titleICEC
    CountryUnited Kingdom
    CityCambridge
    Period20/09/0622/09/06

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    Keywords

    • IR-63424
    • EWI-6880
    • METIS-238675

    Cite this

    Oinonen, K., Theune, M., Nijholt, A., & Uijlings, J. (2006). Designing a story database for use in automatic story generation. In R. Harper, M. Rauterberg, & M. Combetto (Eds.), Entertainment Computing - ICEC 2006 (pp. 298-301). (Lecture Notes in Computer Science; Vol. 4161). Berlin: Springer. https://doi.org/10.1007/11872320_36
    Oinonen, Katri ; Theune, Mariët ; Nijholt, Anton ; Uijlings, Jasper. / Designing a story database for use in automatic story generation. Entertainment Computing - ICEC 2006. editor / Richard Harper ; Matthias Rauterberg ; Marco Combetto. Berlin : Springer, 2006. pp. 298-301 (Lecture Notes in Computer Science).
    @inproceedings{270af724e5064c4599386b5fa727221c,
    title = "Designing a story database for use in automatic story generation",
    abstract = "In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.",
    keywords = "IR-63424, EWI-6880, METIS-238675",
    author = "Katri Oinonen and Mari{\"e}t Theune and Anton Nijholt and Jasper Uijlings",
    year = "2006",
    month = "9",
    doi = "10.1007/11872320_36",
    language = "English",
    isbn = "978-3-540-45259-1",
    series = "Lecture Notes in Computer Science",
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    booktitle = "Entertainment Computing - ICEC 2006",

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    Oinonen, K, Theune, M, Nijholt, A & Uijlings, J 2006, Designing a story database for use in automatic story generation. in R Harper, M Rauterberg & M Combetto (eds), Entertainment Computing - ICEC 2006. Lecture Notes in Computer Science, vol. 4161, Springer, Berlin, pp. 298-301, 5th International Conference on Entertainment Computing, ICEC 2006, Cambridge, United Kingdom, 20/09/06. https://doi.org/10.1007/11872320_36

    Designing a story database for use in automatic story generation. / Oinonen, Katri; Theune, Mariët; Nijholt, Anton; Uijlings, Jasper.

    Entertainment Computing - ICEC 2006. ed. / Richard Harper; Matthias Rauterberg; Marco Combetto. Berlin : Springer, 2006. p. 298-301 (Lecture Notes in Computer Science; Vol. 4161).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    N2 - In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.

    AB - In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.

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    Oinonen K, Theune M, Nijholt A, Uijlings J. Designing a story database for use in automatic story generation. In Harper R, Rauterberg M, Combetto M, editors, Entertainment Computing - ICEC 2006. Berlin: Springer. 2006. p. 298-301. (Lecture Notes in Computer Science). https://doi.org/10.1007/11872320_36