Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?

Arzu Guneysu Ozgur, Maximilian J. Wessel, Thibault Asselborn, Jennifer K. Olsen, Wafa Johal, Ayberk Ozgur, Friedhelm C. Hummel, Pierre Dillenbourg

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

For successful rehabilitation of a patient after a stroke or traumatic brain injury, it is crucial that rehabilitation activities are motivating, provide feedback and have a high rate of repetitions. Advancements in recent technologies provide solutions to address these aspects where needed. Additionally, through the use of gamification, we are able to increase the motivation for participants. However, many of these systems require complex set-ups, which can be a big challenge when conducting rehabilitation in a home-based setting. To address the lack of simple rehabilitation tools for arm function for a home-based application, we previously developed a system, Cellulo for rehabilitation, that is comprised of paper-supported tangible robots that are orchestrated by applications deployed on consumer tablets. These components enable different features that allow for gamification, easy setup, portability, and scalability. To support the configuration of game elements to patients' level of motor skills and strategies, their motor trajectories need to be classified. In this paper, we investigate the classification of different motor trajectories and how game elements impact these in unimpaired, healthy participants. We show that the manipulation of certain game elements do have an impact on motor trajectories, which might indicate that it is possible to adapt the arm remediation of patients by configuring game elements. These results provide a first step towards providing adaptive rehabilitation based upon patients' measured trajectories.

Original languageEnglish
Title of host publication2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2019
PublisherIEEE
Pages5326-5330
Number of pages5
ISBN (Electronic)9781538613115
DOIs
Publication statusPublished - 7 Oct 2019
Externally publishedYes
Event41st International Engineering in Medicine and Biology Conference, EMBC 2019: Biomedical Engineering Ranging from Wellness to Intensive Care Medicine - CityCube Berlin, Berlin, Germany
Duration: 23 Jul 201927 Jul 2019
Conference number: 41
https://embc.embs.org/2019/

Conference

Conference41st International Engineering in Medicine and Biology Conference, EMBC 2019
Abbreviated titleEMBC
CountryGermany
CityBerlin
Period23/07/1927/07/19
Internet address

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  • Cite this

    Ozgur, A. G., Wessel, M. J., Asselborn, T., Olsen, J. K., Johal, W., Ozgur, A., ... Dillenbourg, P. (2019). Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories? In 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2019 (pp. 5326-5330). [8857508] IEEE. https://doi.org/10.1109/EMBC.2019.8857508