Designing for embodied being-in-The-world: Two cases, seven principles and one framework

Jelle van Dijk, Caroline Hummels

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    8 Citations (Scopus)

    Abstract

    How may we design coherent, physical-digital hybrid artifacts as meaningful, mediating elements in a persons' embodied 'Being-in-The-World? We explore this question through two cases, one of designing for a person with autism spectrum disorder and one for people with dementia. We reflected in an iterative way on how the designs evolved, and on how our theoretical lens, grounded in embodied theory, helped to shape the designs. In the final round of reflection, we compared both case studies, looking for overall commonalities, which formed the basis for the resulting design framework that we introduce in this paper. The framework consists of seven principles, of which three support embodied activity in the here-And-now, three support developmental processes over a longer time-scale, and finally the idea of a reflective process to connect them.

    Original languageEnglish
    Title of host publicationTEI17
    Subtitle of host publicationProceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction
    Place of PublicationNew York, NY
    PublisherAssociation for Computing Machinery (ACM)
    Pages47-56
    Number of pages10
    ISBN (Electronic)978-1-4503-4676-4
    DOIs
    Publication statusPublished - 20 Mar 2017
    Event11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017 - Yokohama, Japan
    Duration: 20 Mar 201723 Mar 2017
    Conference number: 11

    Conference

    Conference11th ACM International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2017
    Abbreviated titleTEI
    CountryJapan
    CityYokohama
    Period20/03/1723/03/17

    Keywords

    • Assistive technology
    • Embodied Being-in-The-World
    • Empowerment
    • Tangible interaction
    • Ubiquitous computing

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  • Cite this

    van Dijk, J., & Hummels, C. (2017). Designing for embodied being-in-The-world: Two cases, seven principles and one framework. In TEI17: Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 47-56). New York, NY: Association for Computing Machinery (ACM). https://doi.org/10.1145/3024969.3025007