Designing Humor for Playable Cities

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    4 Citations (Scopus)
    125 Downloads (Pure)

    Abstract

    Smartness, made possible by intelligent sensors and actuators, is invading our home, office and public environments. This smartness monitors, anticipates and supports our activities, increasing efficiency of our activities. Smartness is usually associated with efficiency, but it also allows environments, virtual humans and social robots to display emotions, empathy and provide environments to introduce and support humorous events. We review examples of playful and humorous street furniture in ‘playable’ cities and projects that allow residents and visitors to interact with objects and environments in playful and humorous ways. We add observations on humor theory, in particular observations that deal with physical, visual and multimodal humor. Our emphasis is on introducing incongruities and on exploring different forms of incongruities in order to introduce humorous situations. Inventories of incongruities are explored. These inventories have been obtained from observing humor in everyday situations, in comedies, in movies, and in TV commercials. Shortcomings of these inventories from the point of view of multimodal and interaction humor are discussed and some preliminary views on additional approaches are provided.
    Original languageUndefined
    Title of host publicationProceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015
    EditorsTareq Ahram, Waldemar Karwowski, Dylan Schmorrow
    Place of PublicationAmsterdam
    PublisherElsevier
    Pages2175-2182
    Number of pages8
    ISBN (Print)2351-9789
    DOIs
    Publication statusPublished - Jul 2015
    Event6th International Conference on Applied Human Factors and Ergonomics 2015 - Las VegaS, United States
    Duration: 26 Jul 201530 Jul 2015
    Conference number: 6

    Publication series

    NameProcedia Manufacturing
    PublisherElsevier
    Volume3
    ISSN (Print)2351-9789

    Conference

    Conference6th International Conference on Applied Human Factors and Ergonomics 2015
    Abbreviated titleAHFE 2015
    CountryUnited States
    CityLas VegaS
    Period26/07/1530/07/15

    Keywords

    • EWI-26374
    • HMI-HF: Human Factors
    • Playable Cities
    • IR-98284
    • Human computer interaction
    • Incongruities
    • METIS-314984
    • Computational Humor

    Cite this

    Nijholt, A. (2015). Designing Humor for Playable Cities. In T. Ahram, W. Karwowski, & D. Schmorrow (Eds.), Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015 (pp. 2175-2182). (Procedia Manufacturing; Vol. 3). Amsterdam: Elsevier. https://doi.org/10.1016/j.promfg.2015.07.358
    Nijholt, Antinus. / Designing Humor for Playable Cities. Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. editor / Tareq Ahram ; Waldemar Karwowski ; Dylan Schmorrow. Amsterdam : Elsevier, 2015. pp. 2175-2182 (Procedia Manufacturing).
    @inproceedings{4e6e2a25c1314dc187370cf8539e5e5c,
    title = "Designing Humor for Playable Cities",
    abstract = "Smartness, made possible by intelligent sensors and actuators, is invading our home, office and public environments. This smartness monitors, anticipates and supports our activities, increasing efficiency of our activities. Smartness is usually associated with efficiency, but it also allows environments, virtual humans and social robots to display emotions, empathy and provide environments to introduce and support humorous events. We review examples of playful and humorous street furniture in ‘playable’ cities and projects that allow residents and visitors to interact with objects and environments in playful and humorous ways. We add observations on humor theory, in particular observations that deal with physical, visual and multimodal humor. Our emphasis is on introducing incongruities and on exploring different forms of incongruities in order to introduce humorous situations. Inventories of incongruities are explored. These inventories have been obtained from observing humor in everyday situations, in comedies, in movies, and in TV commercials. Shortcomings of these inventories from the point of view of multimodal and interaction humor are discussed and some preliminary views on additional approaches are provided.",
    keywords = "EWI-26374, HMI-HF: Human Factors, Playable Cities, IR-98284, Human computer interaction, Incongruities, METIS-314984, Computational Humor",
    author = "Antinus Nijholt",
    note = "Open Access",
    year = "2015",
    month = "7",
    doi = "10.1016/j.promfg.2015.07.358",
    language = "Undefined",
    isbn = "2351-9789",
    series = "Procedia Manufacturing",
    publisher = "Elsevier",
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    booktitle = "Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015",

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    Nijholt, A 2015, Designing Humor for Playable Cities. in T Ahram, W Karwowski & D Schmorrow (eds), Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. Procedia Manufacturing, vol. 3, Elsevier, Amsterdam, pp. 2175-2182, 6th International Conference on Applied Human Factors and Ergonomics 2015, Las VegaS, United States, 26/07/15. https://doi.org/10.1016/j.promfg.2015.07.358

    Designing Humor for Playable Cities. / Nijholt, Antinus.

    Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. ed. / Tareq Ahram; Waldemar Karwowski; Dylan Schmorrow. Amsterdam : Elsevier, 2015. p. 2175-2182 (Procedia Manufacturing; Vol. 3).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    N2 - Smartness, made possible by intelligent sensors and actuators, is invading our home, office and public environments. This smartness monitors, anticipates and supports our activities, increasing efficiency of our activities. Smartness is usually associated with efficiency, but it also allows environments, virtual humans and social robots to display emotions, empathy and provide environments to introduce and support humorous events. We review examples of playful and humorous street furniture in ‘playable’ cities and projects that allow residents and visitors to interact with objects and environments in playful and humorous ways. We add observations on humor theory, in particular observations that deal with physical, visual and multimodal humor. Our emphasis is on introducing incongruities and on exploring different forms of incongruities in order to introduce humorous situations. Inventories of incongruities are explored. These inventories have been obtained from observing humor in everyday situations, in comedies, in movies, and in TV commercials. Shortcomings of these inventories from the point of view of multimodal and interaction humor are discussed and some preliminary views on additional approaches are provided.

    AB - Smartness, made possible by intelligent sensors and actuators, is invading our home, office and public environments. This smartness monitors, anticipates and supports our activities, increasing efficiency of our activities. Smartness is usually associated with efficiency, but it also allows environments, virtual humans and social robots to display emotions, empathy and provide environments to introduce and support humorous events. We review examples of playful and humorous street furniture in ‘playable’ cities and projects that allow residents and visitors to interact with objects and environments in playful and humorous ways. We add observations on humor theory, in particular observations that deal with physical, visual and multimodal humor. Our emphasis is on introducing incongruities and on exploring different forms of incongruities in order to introduce humorous situations. Inventories of incongruities are explored. These inventories have been obtained from observing humor in everyday situations, in comedies, in movies, and in TV commercials. Shortcomings of these inventories from the point of view of multimodal and interaction humor are discussed and some preliminary views on additional approaches are provided.

    KW - EWI-26374

    KW - HMI-HF: Human Factors

    KW - Playable Cities

    KW - IR-98284

    KW - Human computer interaction

    KW - Incongruities

    KW - METIS-314984

    KW - Computational Humor

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    DO - 10.1016/j.promfg.2015.07.358

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    SN - 2351-9789

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    A2 - Ahram, Tareq

    A2 - Karwowski, Waldemar

    A2 - Schmorrow, Dylan

    PB - Elsevier

    CY - Amsterdam

    ER -

    Nijholt A. Designing Humor for Playable Cities. In Ahram T, Karwowski W, Schmorrow D, editors, Proceedings of the 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015) and the Affiliated Conferences, AHFE 2015. Amsterdam: Elsevier. 2015. p. 2175-2182. (Procedia Manufacturing). https://doi.org/10.1016/j.promfg.2015.07.358