This report is the result of a major two-year research project in which initiatives to attract and include women in the design and use of information and communication technology (ICT) was studied. Fourty-eight case studies were conducted in five European countries, based on experiences of 500 producers and users of both public and private inclusion initiatives. Based on an analysis of best practices in these case studies, analytical tools and guidelines were developed to help designers and practitioner communities to improve the quality of ICT products and to improve efforts to integrate women in the information society.This report is specifically directed at the development and use of ICT products geared towards diverse diverse female audiences. It will be relevant to anyone needing practical advice on how to design electronic games for girls, how to produce more successful web magazines, what methodologies lead to successful inclusion of gender issues in design, how to create communities online that empower women and how to improve the position and number of female professionals in ICT development.
|Place of Publication||Enschede, The Netherlands|
|Publisher||University of Twente|
|Number of pages||93|
|Publication status||Published - 2004|
|Publisher||Gender and the Information Society (SIGIS)|