Designing Somatic Play for Digital Natives through a Body-centric Design Process

  • Secil Uğur Yavuz*
  • , Kristi Kuusk
  • , Michaela Honauer
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

Designing interactive toys for digital natives is an emerging field that embraces new ways of integrating digital technologies with physical objects to create tangible whole-body interactions. This paper presents Wearable Play, a project that followed a design process inspired by human body movements to develop age-appropriate “somatic play” experiences for children. It is a soft interactive toy WORM-E and its five potential interaction scenarios that engage children in bodily activities for more self-awareness and social interaction. Reflections on the design process address the importance of a body-centric design approach, the difficulties that appear when integrating electronics into textiles, and the challenges of working on a physical design in a remote team.
Original languageEnglish
Title of host publicationReflecting on Design Culture(s)
Subtitle of host publicationCumulus Conference Proceedings Roma 2021
EditorsLoredana Di Lucchio, Lorenzo Imbesi, Angela Giambattista, Viktor Malakuczi
Pages264-
Volume2
ISBN (Electronic)978-952-64-9004-5
Publication statusPublished - 2021
Externally publishedYes
EventCumulus Roma 2021: Reflecting on Design Culture(s) - Sapienza University of Rome, Roma, Italy
Duration: 8 Jun 202111 Jun 2021
https://cumulusroma2020.org/

Publication series

NameCumulus Conference Proceedings
Number7
ISSN (Electronic)2490-046X

Conference

ConferenceCumulus Roma 2021
Country/TerritoryItaly
CityRoma
Period8/06/2111/06/21
Internet address

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