Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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Abstract

Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
Original languageEnglish
Title of host publicationGames and Learning Alliance
Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
EditorsR. Bottino, J.J. Jeuring, R.C. Veltkamp
Place of PublicationCham, Switzerland
PublisherSpringer
Pages24-34
ISBN (Electronic)978-3-319-50182-6
ISBN (Print)978-3-319-50181-9
DOIs
Publication statusPublished - 5 Dec 2016
Event5th International Conference on Games and Learning Alliance, GALA 2016 - Cham, Switzerland
Duration: 5 Dec 20167 Dec 2016
Conference number: 5

Publication series

NameLecture notes in computer science
Volume10056
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Games and Learning Alliance, GALA 2016
Abbreviated titleGALA
CountrySwitzerland
CityCham
Period5/12/167/12/16

Fingerprint

floodplain
river
river management
morphodynamics
vegetation

Keywords

  • METIS-321030

Cite this

den Haan, R-J. J., Cortes Arevalo, V. J., van der Voort, M. C., & Hulscher, S. J. M. H. (2016). Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. In R. Bottino, J. J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 24-34). (Lecture notes in computer science; Vol. 10056). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-50182-6
den Haan, Robert-Jan Jan ; Cortes Arevalo, Vivian Juliette ; van der Voort, Mascha C. ; Hulscher, Suzanne J.M.H. / Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. editor / R. Bottino ; J.J. Jeuring ; R.C. Veltkamp. Cham, Switzerland : Springer, 2016. pp. 24-34 (Lecture notes in computer science).
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den Haan, R-JJ, Cortes Arevalo, VJ, van der Voort, MC & Hulscher, SJMH 2016, Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. in R Bottino, JJ Jeuring & RC Veltkamp (eds), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Lecture notes in computer science, vol. 10056, Springer, Cham, Switzerland, pp. 24-34, 5th International Conference on Games and Learning Alliance, GALA 2016, Cham, Switzerland, 5/12/16. https://doi.org/10.1007/978-3-319-50182-6

Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. / den Haan, Robert-Jan Jan; Cortes Arevalo, Vivian Juliette; van der Voort, Mascha C.; Hulscher, Suzanne J.M.H.

Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. ed. / R. Bottino; J.J. Jeuring; R.C. Veltkamp. Cham, Switzerland : Springer, 2016. p. 24-34 (Lecture notes in computer science; Vol. 10056).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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AB - Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.

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den Haan R-JJ, Cortes Arevalo VJ, van der Voort MC, Hulscher SJMH. Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. In Bottino R, Jeuring JJ, Veltkamp RC, editors, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Cham, Switzerland: Springer. 2016. p. 24-34. (Lecture notes in computer science). https://doi.org/10.1007/978-3-319-50182-6