Abstract
Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
Original language | English |
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Title of host publication | Games and Learning Alliance |
Subtitle of host publication | 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings |
Editors | R. Bottino, J.J. Jeuring, R.C. Veltkamp |
Place of Publication | Cham, Switzerland |
Publisher | Springer |
Pages | 24-34 |
ISBN (Electronic) | 978-3-319-50182-6 |
ISBN (Print) | 978-3-319-50181-9 |
DOIs | |
Publication status | Published - 5 Dec 2016 |
Event | 5th International Conference on Games and Learning Alliance, GALA 2016 - Cham, Switzerland Duration: 5 Dec 2016 → 7 Dec 2016 Conference number: 5 |
Publication series
Name | Lecture notes in computer science |
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Volume | 10056 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Conference
Conference | 5th International Conference on Games and Learning Alliance, GALA 2016 |
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Abbreviated title | GALA |
Country/Territory | Switzerland |
City | Cham |
Period | 5/12/16 → 7/12/16 |
Keywords
- METIS-321030