Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    Abstract

    Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
    Original languageEnglish
    Title of host publicationGames and Learning Alliance
    Subtitle of host publication5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings
    EditorsR. Bottino, J.J. Jeuring, R.C. Veltkamp
    Place of PublicationCham, Switzerland
    PublisherSpringer
    Pages24-34
    ISBN (Electronic)978-3-319-50182-6
    ISBN (Print)978-3-319-50181-9
    DOIs
    Publication statusPublished - 5 Dec 2016
    Event5th International Conference on Games and Learning Alliance, GALA 2016 - Cham, Switzerland
    Duration: 5 Dec 20167 Dec 2016
    Conference number: 5

    Publication series

    NameLecture notes in computer science
    Volume10056
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference5th International Conference on Games and Learning Alliance, GALA 2016
    Abbreviated titleGALA
    CountrySwitzerland
    CityCham
    Period5/12/167/12/16

    Fingerprint

    floodplain
    river
    river management
    morphodynamics
    vegetation

    Keywords

    • METIS-321030

    Cite this

    den Haan, R-J. J., Cortes Arevalo, V. J., van der Voort, M. C., & Hulscher, S. J. M. H. (2016). Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. In R. Bottino, J. J. Jeuring, & R. C. Veltkamp (Eds.), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings (pp. 24-34). (Lecture notes in computer science; Vol. 10056). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-50182-6
    den Haan, Robert-Jan Jan ; Cortes Arevalo, Vivian Juliette ; van der Voort, Mascha C. ; Hulscher, Suzanne J.M.H. / Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. editor / R. Bottino ; J.J. Jeuring ; R.C. Veltkamp. Cham, Switzerland : Springer, 2016. pp. 24-34 (Lecture notes in computer science).
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    title = "Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance",
    abstract = "Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.",
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    den Haan, R-JJ, Cortes Arevalo, VJ, van der Voort, MC & Hulscher, SJMH 2016, Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. in R Bottino, JJ Jeuring & RC Veltkamp (eds), Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Lecture notes in computer science, vol. 10056, Springer, Cham, Switzerland, pp. 24-34, 5th International Conference on Games and Learning Alliance, GALA 2016, Cham, Switzerland, 5/12/16. https://doi.org/10.1007/978-3-319-50182-6

    Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. / den Haan, Robert-Jan Jan; Cortes Arevalo, Vivian Juliette; van der Voort, Mascha C.; Hulscher, Suzanne J.M.H.

    Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. ed. / R. Bottino; J.J. Jeuring; R.C. Veltkamp. Cham, Switzerland : Springer, 2016. p. 24-34 (Lecture notes in computer science; Vol. 10056).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    AB - Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.

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    den Haan R-JJ, Cortes Arevalo VJ, van der Voort MC, Hulscher SJMH. Designing Virtual River: a Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. In Bottino R, Jeuring JJ, Veltkamp RC, editors, Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings. Cham, Switzerland: Springer. 2016. p. 24-34. (Lecture notes in computer science). https://doi.org/10.1007/978-3-319-50182-6