Developing Educational and Entertaining Virtual Humans using Elckerlyc

Dennis Reidsma, H. van Welbergen, Ronald C. Paul, B.L.A. van de Laar, Antinus Nijholt

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    Virtual humans (VHs) are used in many educational and entertainment settings: training and serious gaming, interactive information kiosks, tour guides, tutoring, interactive virtual dancers, and much more. Building a complete VH from scratch is a daunting task, and it makes sense to rely on existing platforms. However, when one builds a novel interactive VH application, one needs to be able to adapt and extend the means to control the VH offered by the platform, without reprogramming parts of the platform. This paper describes Elckerlyc, a novel platform for controlling a VH. The focus is on how to easily extend and adapt the system to the needs of a particular application, without programming.
    Original languageUndefined
    Title of host publication9th International Conference on Entertainment Computing (ICEC 2010)
    EditorsHyun Seung Yang, Rainer Malaka, Junichi Hoshino, Jung Hyun Han
    Place of PublicationLondon
    Number of pages4
    ISBN (Print)978-3-642-15398-3
    Publication statusPublished - 28 Aug 2010
    Event9th International Conference on Entertainment Computing, ICEC 2010 - Seoul, Korea, Republic of
    Duration: 8 Sept 201011 Sept 2010
    Conference number: 9

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    Conference9th International Conference on Entertainment Computing, ICEC 2010
    Abbreviated titleICEC
    Country/TerritoryKorea, Republic of


    • IR-72719
    • METIS-270999
    • Animation
    • SAIBA
    • EWI-18336
    • behavioral mark-up language (BML)
    • Virtual Humans

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