Development and validation of the Game Perceptions Scale (GPS)

S. Van der Cruysse, M. Vandewaetere, M. Maertens, Judith ter Vrugte, P. Wouters, Ton de Jong, H. van Oostendorp

Research output: Contribution to journalArticleAcademicpeer-review

4 Citations (Scopus)

Abstract

Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the development and initial validation of the Game Perception Scale (GPS). Based on perception literature, perception is defined as (1) students' expectations about the goals of the environment and (2) the degree to which a student believes that using game based learning environments will enhance his or her performance on which the game based learning environment focuses. In a first study, the exploratory factor analyses revealed a meaningful two-factor solution, which reflects the two dimensions that constitute the notion of game perceptions. Further, we used a confirmatory factor analysis (CFA) to validate and confirm the model. Cross-validation was repeated in second part of this article in which a large sample was used to perform multi group CFAs. The results showed that GPS can be used in different target groups when researchers want to measure students' perceptions of gamebased learning environments for both pro- and retrospective purposes. However, significant differences in structural relations with respect to the covariance and the variance of the perceived use and perceived goal subscale were found for all the groups.
Original languageEnglish
Pages (from-to)43-74
JournalJournal of educational multimedia and hypermedia
Volume24
Issue number1
Publication statusPublished - 2015

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Students
Factor analysis
learning environment
student
target group
factor analysis
Group
present
performance

Keywords

  • METIS-310262
  • IR-95513

Cite this

Van der Cruysse, S., Vandewaetere, M., Maertens, M., ter Vrugte, J., Wouters, P., de Jong, T., & van Oostendorp, H. (2015). Development and validation of the Game Perceptions Scale (GPS). Journal of educational multimedia and hypermedia, 24(1), 43-74.
Van der Cruysse, S. ; Vandewaetere, M. ; Maertens, M. ; ter Vrugte, Judith ; Wouters, P. ; de Jong, Ton ; van Oostendorp, H. / Development and validation of the Game Perceptions Scale (GPS). In: Journal of educational multimedia and hypermedia. 2015 ; Vol. 24, No. 1. pp. 43-74.
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Van der Cruysse, S, Vandewaetere, M, Maertens, M, ter Vrugte, J, Wouters, P, de Jong, T & van Oostendorp, H 2015, 'Development and validation of the Game Perceptions Scale (GPS)' Journal of educational multimedia and hypermedia, vol. 24, no. 1, pp. 43-74.

Development and validation of the Game Perceptions Scale (GPS). / Van der Cruysse, S.; Vandewaetere, M.; Maertens, M.; ter Vrugte, Judith; Wouters, P.; de Jong, Ton; van Oostendorp, H.

In: Journal of educational multimedia and hypermedia, Vol. 24, No. 1, 2015, p. 43-74.

Research output: Contribution to journalArticleAcademicpeer-review

TY - JOUR

T1 - Development and validation of the Game Perceptions Scale (GPS)

AU - Van der Cruysse, S.

AU - Vandewaetere, M.

AU - Maertens, M.

AU - ter Vrugte, Judith

AU - Wouters, P.

AU - de Jong, Ton

AU - van Oostendorp, H.

PY - 2015

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N2 - Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the development and initial validation of the Game Perception Scale (GPS). Based on perception literature, perception is defined as (1) students' expectations about the goals of the environment and (2) the degree to which a student believes that using game based learning environments will enhance his or her performance on which the game based learning environment focuses. In a first study, the exploratory factor analyses revealed a meaningful two-factor solution, which reflects the two dimensions that constitute the notion of game perceptions. Further, we used a confirmatory factor analysis (CFA) to validate and confirm the model. Cross-validation was repeated in second part of this article in which a large sample was used to perform multi group CFAs. The results showed that GPS can be used in different target groups when researchers want to measure students' perceptions of gamebased learning environments for both pro- and retrospective purposes. However, significant differences in structural relations with respect to the covariance and the variance of the perceived use and perceived goal subscale were found for all the groups.

AB - Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the development and initial validation of the Game Perception Scale (GPS). Based on perception literature, perception is defined as (1) students' expectations about the goals of the environment and (2) the degree to which a student believes that using game based learning environments will enhance his or her performance on which the game based learning environment focuses. In a first study, the exploratory factor analyses revealed a meaningful two-factor solution, which reflects the two dimensions that constitute the notion of game perceptions. Further, we used a confirmatory factor analysis (CFA) to validate and confirm the model. Cross-validation was repeated in second part of this article in which a large sample was used to perform multi group CFAs. The results showed that GPS can be used in different target groups when researchers want to measure students' perceptions of gamebased learning environments for both pro- and retrospective purposes. However, significant differences in structural relations with respect to the covariance and the variance of the perceived use and perceived goal subscale were found for all the groups.

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