Abstract
In this paper, a study with the focus on interactivity in augmented reality (AR) applications concerning the influence of different forms of interaction with AR learning material is presented. While research on multimedia learning often distinguishes between mental and physical interaction with learning material, other research fields state that physical interaction is necessary to interact mentally. To look at how this distinction may play a role in AR-based learning material, an experimental study with a 2x2 design manipulating mental and physical interaction was conducted, including learning material on the topic of power plants. The data (N = 128) were collected and analyzed, showing that, although not expected, learning was better in groups in which either more physical or more mental interaction was applied, but not in groups in which both were high. The results are discussed under the potential idea of cognitive overload.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020 |
| Editors | Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Pena-Rios, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel, Tiago M. Peres, Jonathon Richter |
| Publisher | IEEE |
| Pages | 78-85 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781734899504 |
| DOIs | |
| Publication status | Published - Jun 2020 |
| Externally published | Yes |
| Event | 6th International Conference of the Immersive Learning Research Network, iLRN 2020 - Virtual, Online, United States Duration: 21 Jun 2020 → 25 Jun 2020 Conference number: 6 |
Publication series
| Name | Proceedings of 6th International Conference of the Immersive Learning Research Network, iLRN 2020 |
|---|
Conference
| Conference | 6th International Conference of the Immersive Learning Research Network, iLRN 2020 |
|---|---|
| Abbreviated title | iLRN 2020 |
| Country/Territory | United States |
| City | Virtual, Online |
| Period | 21/06/20 → 25/06/20 |
Keywords
- n/a OA procedure
- interactive learning
- interactivity
- multimedia learning
- technology-enhanced learning
- augmented reality
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