Digital learning materials: classification and implications for the curriculum

Ellen van den Berg, Peter Blijleven, Leanne Jansen

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

    Abstract

    The concept ‘curriculum materials’ is no longer exclusively associated with textbooks, but also with information and communication technologies (ICT). However, digital curriculum materials have yet to achieve recognition on par with the clear and familiar image of a textbook. Digital materials can be envisioned to encompass the entire spectrum from a simple drill and practice program to a complete simulation of an industrial production plant. The expectations placed on digital materials for educational innovations are set high. A dispassionate look at the impact of digital materials shows that these high expectations are not met. But, there is still a growing conviction that digital materials will gain in significance for learning both in and outside of school settings. In order to present a valid examination of the value of digital materials for learning purposes, it is necessary to be more precise about the specific characteristics and educational potential of these materials.
    Original languageEnglish
    Title of host publicationCurriculum Landscapes and Trends
    EditorsJan van den Akker, Wilmad Kuiper, Uwe Hameyer
    Place of PublicationDordrecht
    PublisherKluwer Academic Publishers
    Pages237-254
    ISBN (Electronic)978-94-017-1205-7
    ISBN (Print)978-90-481-6511-7
    DOIs
    Publication statusPublished - 2003

    Keywords

    • Educational purpose
    • Computer tool
    • Educational game
    • Practice program
    • Curriculum innovation

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