Distributed Embodied Team Play, a Distributed Interactive Pong Playground

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Abstract

This paper presents work in the field of distributed exertion games, which are controlled by moving the body. People play these games together while being located at different places in the world. The novel contribution of this paper is the introduction of distributed team play in which both collocated and distributed players participate. In our Distributed Interactive Pong Playground (DIPP) players bounce a ball towards a goal by moving, walking, and running around in a 5.3 by 5.3 meter interactive playground. We investigate whether we can increase coordination in movement between players by changing the game to enforce teamwork. This was done by letting the players in a team control one end each of a shared paddle, as opposed to both players having separate paddles. Although the results should be taken with care, the comparisons do indicate that we could steer the amount of coordination between players in this way. Furthermore, we investigated the effect of distributed team play on the level of coordination. The results indicate that coordination goes down if the teammate is at another location. In this distributed team setting, enforced team work through a connected paddle still leads to a higher level of measured coordination. In contrast, our current analysis of self-reported social presence did not show a clear difference, not favoring enforced team work nor a particular team distribution. With the DIPP and this study we provide a new direction for distributed exertion games with a focus on aspects of team play.
Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016)
EditorsRonald Poppe, John-Jules Meyer, Remco Veltkamp, Mehdi Destani
PublisherSpringer
Pages124-135
Number of pages12
ISBN (Electronic)978-3-319-49616-0
ISBN (Print)978-3-319-49615-3
DOIs
Publication statusPublished - Nov 2016
Event8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016 - Utrecht, Netherlands
Duration: 28 Jun 201630 Jun 2016
Conference number: 8
http://www.intetain.org/2016/show/home

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
PublisherSpringer
Volume178
ISSN (Print)1867-8211

Conference

Conference8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016
Abbreviated titleINTETAIN 2016
CountryNetherlands
CityUtrecht
Period28/06/1630/06/16
Internet address

Keywords

  • Social presence
  • Exertion games. Pong
  • Coordination. Social presence
  • HMI-MI: MULTIMODAL INTERACTIONS
  • EWI-27492
  • Team play
  • IR-104072
  • Collocated
  • Exertion games
  • Embodied interaction
  • Interactive playground
  • Coordination
  • Distributed
  • Pong
  • Play

Cite this

van Delden, R. W., Gerritsen, S., Reidsma, D., & Heylen, D. K. J. (2016). Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In R. Poppe, J-J. Meyer, R. Veltkamp, & M. Destani (Eds.), Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016) (pp. 124-135). (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178). Springer. https://doi.org/10.1007/978-3-319-49616-0_12
van Delden, Robertus Wilhelmus ; Gerritsen, Steven ; Reidsma, Dennis ; Heylen, Dirk K.J. / Distributed Embodied Team Play, a Distributed Interactive Pong Playground. Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016). editor / Ronald Poppe ; John-Jules Meyer ; Remco Veltkamp ; Mehdi Destani. Springer, 2016. pp. 124-135 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)).
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title = "Distributed Embodied Team Play, a Distributed Interactive Pong Playground",
abstract = "This paper presents work in the field of distributed exertion games, which are controlled by moving the body. People play these games together while being located at different places in the world. The novel contribution of this paper is the introduction of distributed team play in which both collocated and distributed players participate. In our Distributed Interactive Pong Playground (DIPP) players bounce a ball towards a goal by moving, walking, and running around in a 5.3 by 5.3 meter interactive playground. We investigate whether we can increase coordination in movement between players by changing the game to enforce teamwork. This was done by letting the players in a team control one end each of a shared paddle, as opposed to both players having separate paddles. Although the results should be taken with care, the comparisons do indicate that we could steer the amount of coordination between players in this way. Furthermore, we investigated the effect of distributed team play on the level of coordination. The results indicate that coordination goes down if the teammate is at another location. In this distributed team setting, enforced team work through a connected paddle still leads to a higher level of measured coordination. In contrast, our current analysis of self-reported social presence did not show a clear difference, not favoring enforced team work nor a particular team distribution. With the DIPP and this study we provide a new direction for distributed exertion games with a focus on aspects of team play.",
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van Delden, RW, Gerritsen, S, Reidsma, D & Heylen, DKJ 2016, Distributed Embodied Team Play, a Distributed Interactive Pong Playground. in R Poppe, J-J Meyer, R Veltkamp & M Destani (eds), Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016). Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 178, Springer, pp. 124-135, 8th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2016, Utrecht, Netherlands, 28/06/16. https://doi.org/10.1007/978-3-319-49616-0_12

Distributed Embodied Team Play, a Distributed Interactive Pong Playground. / van Delden, Robertus Wilhelmus; Gerritsen, Steven; Reidsma, Dennis; Heylen, Dirk K.J.

Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016). ed. / Ronald Poppe; John-Jules Meyer; Remco Veltkamp; Mehdi Destani. Springer, 2016. p. 124-135 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST); Vol. 178).

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

TY - GEN

T1 - Distributed Embodied Team Play, a Distributed Interactive Pong Playground

AU - van Delden, Robertus Wilhelmus

AU - Gerritsen, Steven

AU - Reidsma, Dennis

AU - Heylen, Dirk K.J.

PY - 2016/11

Y1 - 2016/11

N2 - This paper presents work in the field of distributed exertion games, which are controlled by moving the body. People play these games together while being located at different places in the world. The novel contribution of this paper is the introduction of distributed team play in which both collocated and distributed players participate. In our Distributed Interactive Pong Playground (DIPP) players bounce a ball towards a goal by moving, walking, and running around in a 5.3 by 5.3 meter interactive playground. We investigate whether we can increase coordination in movement between players by changing the game to enforce teamwork. This was done by letting the players in a team control one end each of a shared paddle, as opposed to both players having separate paddles. Although the results should be taken with care, the comparisons do indicate that we could steer the amount of coordination between players in this way. Furthermore, we investigated the effect of distributed team play on the level of coordination. The results indicate that coordination goes down if the teammate is at another location. In this distributed team setting, enforced team work through a connected paddle still leads to a higher level of measured coordination. In contrast, our current analysis of self-reported social presence did not show a clear difference, not favoring enforced team work nor a particular team distribution. With the DIPP and this study we provide a new direction for distributed exertion games with a focus on aspects of team play.

AB - This paper presents work in the field of distributed exertion games, which are controlled by moving the body. People play these games together while being located at different places in the world. The novel contribution of this paper is the introduction of distributed team play in which both collocated and distributed players participate. In our Distributed Interactive Pong Playground (DIPP) players bounce a ball towards a goal by moving, walking, and running around in a 5.3 by 5.3 meter interactive playground. We investigate whether we can increase coordination in movement between players by changing the game to enforce teamwork. This was done by letting the players in a team control one end each of a shared paddle, as opposed to both players having separate paddles. Although the results should be taken with care, the comparisons do indicate that we could steer the amount of coordination between players in this way. Furthermore, we investigated the effect of distributed team play on the level of coordination. The results indicate that coordination goes down if the teammate is at another location. In this distributed team setting, enforced team work through a connected paddle still leads to a higher level of measured coordination. In contrast, our current analysis of self-reported social presence did not show a clear difference, not favoring enforced team work nor a particular team distribution. With the DIPP and this study we provide a new direction for distributed exertion games with a focus on aspects of team play.

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KW - Coordination. Social presence

KW - HMI-MI: MULTIMODAL INTERACTIONS

KW - EWI-27492

KW - Team play

KW - IR-104072

KW - Collocated

KW - Exertion games

KW - Embodied interaction

KW - Interactive playground

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KW - Distributed

KW - Pong

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DO - 10.1007/978-3-319-49616-0_12

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BT - Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016)

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van Delden RW, Gerritsen S, Reidsma D, Heylen DKJ. Distributed Embodied Team Play, a Distributed Interactive Pong Playground. In Poppe R, Meyer J-J, Veltkamp R, Destani M, editors, Proceedings of the 8th International Conference on Intelligent Technologies for Interactive Entertainment (INETAIN 2016). Springer. 2016. p. 124-135. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)). https://doi.org/10.1007/978-3-319-49616-0_12