Drawings as Input for Handheld Game Computers

Mannes Poel, Jakob Zwiers, Antinus Nijholt, R. de Jong, E. Krooman

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    The Nintendo DS (TM) is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.
    Original languageUndefined
    Title of host publicationIntelligent Technologies for Interactive Entertainment: (INTETAIN)
    EditorsMark Maybury, Oliveiro Stock, Wolfgang Wahlster
    Place of PublicationBerlin
    PublisherSpringer
    Pages114-123
    Number of pages10
    ISBN (Print)3-540-30509-2
    DOIs
    Publication statusPublished - 2005
    EventIntelligent Technologies for Interactive Entertainment, INTETAIN 2005 - Madonna di Campiglio, Italy
    Duration: 30 Nov 20052 Dec 2005

    Publication series

    NameLecture notes in Computer Science
    PublisherSpringer Verlag
    Number3814
    Volume3814
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    ConferenceIntelligent Technologies for Interactive Entertainment, INTETAIN 2005
    Abbreviated titleINTETAIN
    CountryItaly
    CityMadonna di Campiglio
    Period30/11/052/12/05

    Keywords

    • HMI-MI: MULTIMODAL INTERACTIONS
    • METIS-227341
    • IR-62857
    • EWI-1853

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