Abstract

The Nintendo DS (TM) is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.
Original languageUndefined
Title of host publicationIntelligent Technologies for Interactive Entertainment: (INTETAIN)
EditorsMark Maybury, Oliveiro Stock, Wolfgang Wahlster
Place of PublicationBerlin
PublisherSpringer
Pages114-123
Number of pages10
ISBN (Print)3-540-30509-2
DOIs
StatePublished - 2005

Publication series

NameLecture notes in Computer Science
PublisherSpringer Verlag
Number3814
Volume3814
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fingerprint

Computer games
Image recognition
Experiments

Keywords

  • HMI-MI: MULTIMODAL INTERACTIONS
  • METIS-227341
  • IR-62857
  • EWI-1853

Cite this

Poel, M., Zwiers, J., Nijholt, A., de Jong, R., & Krooman, E. (2005). Drawings as Input for Handheld Game Computers. In M. Maybury, O. Stock, & W. Wahlster (Eds.), Intelligent Technologies for Interactive Entertainment: (INTETAIN) (pp. 114-123). [10.1007/11590323_12] (Lecture notes in Computer Science; Vol. 3814, No. 3814). Berlin: Springer. DOI: 10.1007/11590323_12

Poel, Mannes; Zwiers, Jakob; Nijholt, Antinus; de Jong, R.; Krooman, E. / Drawings as Input for Handheld Game Computers.

Intelligent Technologies for Interactive Entertainment: (INTETAIN). ed. / Mark Maybury; Oliveiro Stock; Wolfgang Wahlster. Berlin : Springer, 2005. p. 114-123 10.1007/11590323_12 (Lecture notes in Computer Science; Vol. 3814, No. 3814).

Research output: Scientific - peer-reviewChapter

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abstract = "The Nintendo DS (TM) is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.",
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Poel, M, Zwiers, J, Nijholt, A, de Jong, R & Krooman, E 2005, Drawings as Input for Handheld Game Computers. in M Maybury, O Stock & W Wahlster (eds), Intelligent Technologies for Interactive Entertainment: (INTETAIN)., 10.1007/11590323_12, Lecture notes in Computer Science, no. 3814, vol. 3814, Springer, Berlin, pp. 114-123. DOI: 10.1007/11590323_12

Drawings as Input for Handheld Game Computers. / Poel, Mannes; Zwiers, Jakob; Nijholt, Antinus; de Jong, R.; Krooman, E.

Intelligent Technologies for Interactive Entertainment: (INTETAIN). ed. / Mark Maybury; Oliveiro Stock; Wolfgang Wahlster. Berlin : Springer, 2005. p. 114-123 10.1007/11590323_12 (Lecture notes in Computer Science; Vol. 3814, No. 3814).

Research output: Scientific - peer-reviewChapter

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Poel M, Zwiers J, Nijholt A, de Jong R, Krooman E. Drawings as Input for Handheld Game Computers. In Maybury M, Stock O, Wahlster W, editors, Intelligent Technologies for Interactive Entertainment: (INTETAIN). Berlin: Springer. 2005. p. 114-123. 10.1007/11590323_12. (Lecture notes in Computer Science; 3814). Available from, DOI: 10.1007/11590323_12