The Nintendo DS (TM) is a hand held game computer that includes a small sketch pad as one of it input modalities. We discuss the possibilities for recognition of simple line drawing on this device, with focus of attention on robustness and real-time behavior. The results of our experiments show that with devices that are now becoming available in the consumer market, effective image recognition is possible, provided a clear application domain is selected. In our case, this domain was the usage of simple images as input modality for computer games that are typical for small hand held devices.
|Name||Lecture notes in Computer Science|
|Conference||Intelligent Technologies for Interactive Entertainment, INTETAIN 2005|
|City||Madonna di Campiglio|
|Period||30/11/05 → 2/12/05|
- HMI-MI: MULTIMODAL INTERACTIONS