Dreadful virtualities: A comparative case study of player responses to a horror game in virtual reality and flat screen

Marta Clavero Jiménez*, Amanda M.S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)

Abstract

As Virtual Reality (VR) technology has become consumer ready, questions concerning its effects are becoming more urgent, specifically in regards to content that involve strong emotions such as horror games. This study compares player responses while playing the same game in two conditions: room-scale VR and a conventional monitor. We developed a test game, based on a commercial title, and combined semi-structured interviews, questionnaires and psycho-physiological measures to analyze differences between setups. Participants’ self-reports of fright were similar in both conditions on their first playthrough. However, results across different measures indicated an elevated experience of fear in VR upon playing the game a second time. The sensation of spatial presence afforded by VR emerged as the main argument for making the experience more intense and enhancing the immediacy of virtual threats. Our results show that while VR does not necessarily provide a more intense horror experience than conventional setups, it is less impacted by pre-existing knowledge of game content, providing a longer-lasting intensity to the experience.

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment Technology
Subtitle of host publication14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
EditorsAdrian David Cheok, Masahiko Inami, Teresa Romao
Place of PublicationCham
PublisherSpringer
Pages239-260
Number of pages22
ISBN (Electronic)978-3-319-76270-8
ISBN (Print)978-3-319-76269-2
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event14th International Conference on Advances in Computer Entertainment Technology 2017 - The Shard, London, United Kingdom
Duration: 14 Dec 201716 Dec 2017
Conference number: 14
http://ace2017.info/

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume10714
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference14th International Conference on Advances in Computer Entertainment Technology 2017
Abbreviated titleACE 2017
Country/TerritoryUnited Kingdom
CityLondon
Period14/12/1716/12/17
Internet address

Keywords

  • Game user research
  • Horror games
  • Virtual reality
  • n/a OA procedure

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