@inbook{fc63014a3dd54ed490db0b2b79b2ab79,
title = "E-Learning through gaming: Unfolding children{\textquoteright}s negotiation skills",
abstract = "A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget{\textquoteright}s child development and Thompson and Hastie{\textquoteright}s negotiation theories and validated through an experiment. The framework was implemented as CLIPS knowledge base, the back-end of an Intelligent Tutoring Agent (ITA). Negotiation skills were assessed through an online JAVA implementation of the board game Settlers of Catan (SoC). The CLIPS knowledge base was connected by JCLIPS to SoC. The ITA was thoroughly tested and found to be robust, with an excellent multithread handling. After installing a client, SoC can be played over Internet against other artificial or/and human players. The integrated ITA helps children to improve their negotiation skills and helps science to improve the theoretical framework, which makes it unique in its kind.",
keywords = "METIS-277489, IR-75626, intelligent agent, negotiation, E-learning, EWI-19291, Children, HMI-IA: Intelligent Agents, HMI-HF: Human Factors, HMI-CI: Computational Intelligence, Gaming",
author = "Jeroen Geuze and {van den Broek}, Egon",
note = "Published as Chapter 8 of the handbook.",
year = "2011",
month = jan,
doi = "10.4018/978-1-61692-008-1.ch008",
language = "Undefined",
isbn = "978-1-61692-008-1",
series = "Premier Reference Source",
publisher = "IGI Global / Information Science Reference",
pages = "141--165",
editor = "S. Stankov and V. Glavini{\'c} and M. Rosi{\'c}",
booktitle = "Intelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation",
}