E-Learning through gaming: Unfolding children’s negotiation skills

Jeroen Geuze, Egon van den Broek

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    1 Citation (Scopus)
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    Abstract

    A generic theoretical framework on teaching children to negotiate is presented, founded on Piaget’s child development and Thompson and Hastie’s negotiation theories and validated through an experiment. The framework was implemented as CLIPS knowledge base, the back-end of an Intelligent Tutoring Agent (ITA). Negotiation skills were assessed through an online JAVA implementation of the board game Settlers of Catan (SoC). The CLIPS knowledge base was connected by JCLIPS to SoC. The ITA was thoroughly tested and found to be robust, with an excellent multithread handling. After installing a client, SoC can be played over Internet against other artificial or/and human players. The integrated ITA helps children to improve their negotiation skills and helps science to improve the theoretical framework, which makes it unique in its kind.
    Original languageUndefined
    Title of host publicationIntelligent Tutoring Systems in E-Learning Environments: Design, Implementation and Evaluation
    EditorsS. Stankov, V. Glavinić, M. Rosić
    Place of PublicationHershey, PA, USA
    PublisherIGI Global / Information Science Reference
    Pages141-165
    Number of pages25
    ISBN (Print)978-1-61692-008-1
    DOIs
    Publication statusPublished - Jan 2011

    Publication series

    NamePremier Reference Source
    PublisherIGI Global / Information Science Reference

    Keywords

    • METIS-277489
    • IR-75626
    • intelligent agent
    • negotiation
    • E-learning
    • EWI-19291
    • Children
    • HMI-IA: Intelligent Agents
    • HMI-HF: Human Factors
    • HMI-CI: Computational Intelligence
    • Gaming

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