Elckerlyc in practice - on the integration of a BML Realizer in real applications

Dennis Reidsma, H. van Welbergen

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    Abstract

    Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When building such an interactive application, one needs to be able to adapt and extend the capabilities of the virtual human offered by the platform, without having to make invasive modications to the platform itself. This paper describes how Elckerlyc, a novel platform for controlling a virtual human, offers these possibilities.
    Original languageUndefined
    Title of host publicationProceedings of the 4th International ICST Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2011), Revised Selected Papers
    EditorsAntonio Camurri, Cristina Costa, Gualtiero Volpe
    Place of PublicationBerlin
    PublisherSpringer
    Pages83-92
    Number of pages10
    ISBN (Print)978-3-642-30213-8
    DOIs
    Publication statusPublished - Sep 2012
    Event4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011 - Genova, Italy
    Duration: 25 May 201127 May 2011
    Conference number: 4

    Publication series

    NameLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
    PublisherSpringer Verlag
    Volume78
    ISSN (Print)1867-8211

    Conference

    Conference4th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2011
    Abbreviated titleINTETAIN
    CountryItaly
    CityGenova
    Period25/05/1127/05/11

    Keywords

    • METIS-287901
    • EWI-21993
    • IR-80698

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