Enabling virtual communities: Gulliver and Aveiro

Antinus Nijholt, K. Faisal (Editor), M. Sarfraz (Editor)

    Research output: Contribution to conferencePaperpeer-review


    In this paper we discuss two of our projects on virtual realities. First there is the virtual reality project Gulliver. This project is part of a more comprehensive project conceived by two artists, Matjaž Štuk and Alena Hudcovicová, called “Gulliver’s Museum of Living Art��?. Our part of the project involves a virtual reality version of Swift’s Gulliver figure that can be entered and explored by visitors and that contains several (virtual) facilities: a museum shop, rooms for expositions and installations, a Cabinet of Geographic Maps, etc. This virtual Gulliver is assumed to have an equivalent counterpart in reality. Visitors of the real Gulliver are assumed to be able to interact with their environment and make changes that can be observed by visitors to the virtual environment. In this paper we discuss our (as yet modest) attempts to contribute to this project by exploring and showing possibilities and problems. The second project we discuss, and their mutual relationship, is the so-called AVEIRO project: the design of an agent-oriented VR environment where we experiment with agents, agent interaction and design issues. With these example projects we show issues involved in developing virtual reality communities where visitors actively take part in events, communicate with domain agents and take part in joint activities.
    Original languageUndefined
    Number of pages10
    Publication statusPublished - 15 Mar 2002
    Event4th Workshop on Information and Computer Science, WICS 2002 - Dhahran, Saudi Arabia
    Duration: 17 Mar 200218 Mar 2002


    Workshop4th Workshop on Information and Computer Science, WICS 2002
    Other17-18 March 2002


    • HMI-VRG: Virtual Reality and Graphics
    • EWI-6662
    • IR-63362

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