Abstract
The prevalence and ubiquity of mobile computing platforms, such as smartphones, tablets, smart watches, and smart glasses, have changed the way people use and interact with software. In particular, these platforms share a common yet challenging requirement: They are battery-driven. As users interact with them, they tend to be less available, since even simple, well-optimized operations (for example, texting a friend) consume energy. At the same time, wasteful, poorly optimized software can deplete a device's battery much faster than necessary. Heavy resource usage has been shown to be a reason leading to poor app reviews in online app stores.
| Original language | English |
|---|---|
| Pages (from-to) | 68-75 |
| Number of pages | 8 |
| Journal | Communications of the ACM |
| Volume | 60 |
| Issue number | 12 |
| Early online date | 27 Nov 2017 |
| DOIs | |
| Publication status | Published - Dec 2017 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 7 Affordable and Clean Energy
Keywords
- n/a OA procedure
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