Abstract
The integration of game-based learning (GBL) into formal education presents a promising avenue for enhancing student engagement and learning outcomes. However, this integration is associated with numerous challenges, such as technical issues in the development of games
and how to link the content of the games with learning material in the curriculum. This thesis intends to overcome these barriers in the development of a serious game platform, FunHomework, which provides a simplified game authoring tool that can help educators create and implement serious games (SG) in their teaching practice.
The central research question to be answered during the course of the study is: How can the introduction of simplified game authoring tools facilitate the integration of game-based learning within formal educational environments? This question unfolds into various empirical research
questions investigated across the thesis chapters, including the specific design features that facilitate the use for teachers, the impact such tools have on teacher attitudes toward GBL, and also the customizable learning contents for students engaged with SGs created through the
platform.
The thesis followed the iterative development of the FunHomework platform according to Design Science Research (DSR) methodology, based on designs that incorporated feedback from educators in order to consider the perspectives of teachers and students in the final product. The main feature of FunHomework is the game authoring tool, which aims to bridge the technical challenges that creating SGs can pose for educators, thus making GBL more accessible. The tool allows for the dynamic embedding of educational content into the games, making the SGs versatile for a variety of subjects and learning goals.
and how to link the content of the games with learning material in the curriculum. This thesis intends to overcome these barriers in the development of a serious game platform, FunHomework, which provides a simplified game authoring tool that can help educators create and implement serious games (SG) in their teaching practice.
The central research question to be answered during the course of the study is: How can the introduction of simplified game authoring tools facilitate the integration of game-based learning within formal educational environments? This question unfolds into various empirical research
questions investigated across the thesis chapters, including the specific design features that facilitate the use for teachers, the impact such tools have on teacher attitudes toward GBL, and also the customizable learning contents for students engaged with SGs created through the
platform.
The thesis followed the iterative development of the FunHomework platform according to Design Science Research (DSR) methodology, based on designs that incorporated feedback from educators in order to consider the perspectives of teachers and students in the final product. The main feature of FunHomework is the game authoring tool, which aims to bridge the technical challenges that creating SGs can pose for educators, thus making GBL more accessible. The tool allows for the dynamic embedding of educational content into the games, making the SGs versatile for a variety of subjects and learning goals.
| Original language | English |
|---|---|
| Qualification | Doctor of Philosophy |
| Awarding Institution |
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| Supervisors/Advisors |
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| Award date | 1 Jul 2024 |
| Place of Publication | Enschede |
| Publisher | |
| Print ISBNs | 978-90-365-6134-1 |
| Electronic ISBNs | 978-90-365-6135-8 |
| DOIs | |
| Publication status | Published - Jul 2024 |
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