Entertaining the whole world

Adrian David Cheok, Anton Nijholt (Editor), Teresa Romão (Editor)

Research output: Book/ReportBook editingAcademic

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Abstract

Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.
Original languageEnglish
Place of PublicationLondon
PublisherSpringer
Number of pages156
ISBN (Electronic)978-1-4471-6446-3
ISBN (Print)978-1-4471-6445-6
DOIs
Publication statusPublished - 1 Oct 2014

Publication series

NameHuman-Computer Interaction Series
PublisherSpringer Verlag
ISSN (Print)1571-5035

Fingerprint

Entertainment
Creativity
Nepal
Developing world
World Wide Web
Developing countries
Japan
Emerging markets
Entertainment industry
Global market
Digital technology
Programming
Costs

Keywords

  • EWI-24190
  • Digital entertainment
  • Entertainment media
  • Games
  • METIS-309550
  • HMI-IA: Intelligent Agents
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Computer entertainment
  • IR-92419
  • HMI-HF: Human Factors

Cite this

Cheok, A. D., Nijholt, A. (Ed.), & Romão, T. (Ed.) (2014). Entertaining the whole world. (Human-Computer Interaction Series). London: Springer. https://doi.org/10.1007/978-1-4471-6446-3
Cheok, Adrian David ; Nijholt, Anton (Editor) ; Romão, Teresa (Editor). / Entertaining the whole world. London : Springer, 2014. 156 p. (Human-Computer Interaction Series).
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Cheok, AD, Nijholt, A (ed.) & Romão, T (ed.) 2014, Entertaining the whole world. Human-Computer Interaction Series, Springer, London. https://doi.org/10.1007/978-1-4471-6446-3

Entertaining the whole world. / Cheok, Adrian David; Nijholt, Anton (Editor); Romão, Teresa (Editor).

London : Springer, 2014. 156 p. (Human-Computer Interaction Series).

Research output: Book/ReportBook editingAcademic

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AB - Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.

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Cheok AD, Nijholt A, (ed.), Romão T, (ed.). Entertaining the whole world. London: Springer, 2014. 156 p. (Human-Computer Interaction Series). https://doi.org/10.1007/978-1-4471-6446-3