Entertaining the whole world

Adrian David Cheok, Anton Nijholt (Editor), Teresa Romão (Editor)

    Research output: Book/ReportBook editingAcademic

    123 Downloads (Pure)


    Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.
    Original languageEnglish
    Place of PublicationLondon
    Number of pages156
    ISBN (Electronic)978-1-4471-6446-3
    ISBN (Print)978-1-4471-6445-6
    Publication statusPublished - 1 Oct 2014

    Publication series

    NameHuman-Computer Interaction Series
    PublisherSpringer Verlag
    ISSN (Print)1571-5035


    • EWI-24190
    • Digital entertainment
    • Entertainment media
    • Games
    • METIS-309550
    • HMI-IA: Intelligent Agents
    • Computer entertainment
    • IR-92419
    • HMI-HF: Human Factors

    Fingerprint Dive into the research topics of 'Entertaining the whole world'. Together they form a unique fingerprint.

    Cite this