Entertaining the whole world

Adrian David Cheok, Teresa Romão, Anton Nijholt, Gino Yu

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

    Abstract

    Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.
    Original languageEnglish
    Title of host publicationEntertaining the Whole World
    EditorsAdrian David Cheok, Anton Nijholt, Teresa Romão
    Place of PublicationLondon
    PublisherSpringer
    Pages1-3
    Number of pages3
    ISBN (Electronic)978-1-4471-6446-3
    ISBN (Print)978-1-4471-6445-6
    DOIs
    Publication statusPublished - 1 Oct 2014

    Publication series

    NameHuman-Computer Interaction Series
    PublisherSpringer
    ISSN (Print)1571-5035

    Fingerprint

    Entertainment
    Creativity
    Nepal
    Developing world
    World Wide Web
    Developing countries
    Japan
    Emerging markets
    Entertainment industry
    Global market
    Digital technology
    Programming
    Costs

    Keywords

    • HMI-HF: Human Factors
    • HMI-MI: MULTIMODAL INTERACTIONS
    • HMI-IA: Intelligent Agents
    • EWI-24932
    • Developing worlds
    • METIS-309565
    • Digital games
    • Entertainment Technology
    • Video games
    • IR-92425
    • Digital entertainment

    Cite this

    Cheok, A. D., Romão, T., Nijholt, A., & Yu, G. (2014). Entertaining the whole world. In A. D. Cheok, A. Nijholt, & T. Romão (Eds.), Entertaining the Whole World (pp. 1-3). (Human-Computer Interaction Series). London: Springer. https://doi.org/10.1007/978-1-4471-6446-3_1
    Cheok, Adrian David ; Romão, Teresa ; Nijholt, Anton ; Yu, Gino. / Entertaining the whole world. Entertaining the Whole World. editor / Adrian David Cheok ; Anton Nijholt ; Teresa Romão. London : Springer, 2014. pp. 1-3 (Human-Computer Interaction Series).
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    abstract = "Entertainment media are entertainment products and services that rely on digital technology. Mostly the digital entertainment industry is focused on the developed world such as USA, Europe, and Japan. However, due to the decreasing cost of computer and programming technologies, developing countries can greatly benefit from entertainment media in two ways: as creators and producers of games and entertainment for the global market and as a way to increase creativity and learning among developing world youth. In 2012, the international conference ACE 2012 or Advances in Computer Entertainment was held in Nepal to spark new frontiers of entertainment media in the developing world. The discussions and projects benefit the emerging world through digital entertainment. For example, youth in emerging markets can become creators as well as consumers of digital entertainment. They can distribute their work through apps and internet, and through media creativity benefit their country and economy. This book is a summary of some of the research projects and discussions which took place in Nepal.",
    keywords = "HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, HMI-IA: Intelligent Agents, EWI-24932, Developing worlds, METIS-309565, Digital games, Entertainment Technology, Video games, IR-92425, Digital entertainment",
    author = "Cheok, {Adrian David} and Teresa Rom{\~a}o and Anton Nijholt and Gino Yu",
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    Cheok, AD, Romão, T, Nijholt, A & Yu, G 2014, Entertaining the whole world. in AD Cheok, A Nijholt & T Romão (eds), Entertaining the Whole World. Human-Computer Interaction Series, Springer, London, pp. 1-3. https://doi.org/10.1007/978-1-4471-6446-3_1

    Entertaining the whole world. / Cheok, Adrian David; Romão, Teresa; Nijholt, Anton; Yu, Gino.

    Entertaining the Whole World. ed. / Adrian David Cheok; Anton Nijholt; Teresa Romão. London : Springer, 2014. p. 1-3 (Human-Computer Interaction Series).

    Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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    Cheok AD, Romão T, Nijholt A, Yu G. Entertaining the whole world. In Cheok AD, Nijholt A, Romão T, editors, Entertaining the Whole World. London: Springer. 2014. p. 1-3. (Human-Computer Interaction Series). https://doi.org/10.1007/978-1-4471-6446-3_1