Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study

Hayrettin Gürkök, Gido Hakvoort, Mannes Poel

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    9 Citations (Scopus)

    Abstract

    In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.
    Original languageUndefined
    Title of host publicationProceedings of the 10th International Conference on Entertainment Computing (ICEC 2011)
    EditorsJunia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley
    Place of PublicationBerlin
    PublisherSpringer
    Pages77-88
    Number of pages12
    ISBN (Print)978-3-642-24499-5
    DOIs
    Publication statusPublished - Oct 2011
    Event10th International Conference on Entertainment Computing, ICEC 2011 - Vancouver, Canada
    Duration: 5 Oct 20118 Oct 2011
    Conference number: 10

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer Verlag
    Volume6972
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference10th International Conference on Entertainment Computing, ICEC 2011
    Abbreviated titleICEC
    CountryCanada
    CityVancouver
    Period5/10/118/10/11

    Keywords

    • IR-78538
    • METIS-281569
    • Engagement
    • Games
    • Brain-Computer Interface
    • steady-state visually evoked potential
    • EWI-20813
    • Usability
    • Workload
    • HMI-SLT: Speech and Language Technology
    • HMI-MI: MULTIMODAL INTERACTIONS
    • HMI-CI: Computational Intelligence
    • User Experience

    Cite this

    Gürkök, H., Hakvoort, G., & Poel, M. (2011). Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. In J. Coutinho Anacleto, S. Fels, N. Graham, B. Kapralos, M. Saif El-Nasr, & K. Stanley (Eds.), Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011) (pp. 77-88). (Lecture Notes in Computer Science; Vol. 6972). Berlin: Springer. https://doi.org/10.1007/978-3-642-24500-8_9
    Gürkök, Hayrettin ; Hakvoort, Gido ; Poel, Mannes. / Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). editor / Junia Coutinho Anacleto ; Sidney Fels ; Nicholas Graham ; Bill Kapralos ; Magy Saif El-Nasr ; Kevin Stanley. Berlin : Springer, 2011. pp. 77-88 (Lecture Notes in Computer Science).
    @inproceedings{1927441119c74c57bb4da4ad78a5fa8b,
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    abstract = "In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.",
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    Gürkök, H, Hakvoort, G & Poel, M 2011, Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. in J Coutinho Anacleto, S Fels, N Graham, B Kapralos, M Saif El-Nasr & K Stanley (eds), Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). Lecture Notes in Computer Science, vol. 6972, Springer, Berlin, pp. 77-88, 10th International Conference on Entertainment Computing, ICEC 2011, Vancouver, Canada, 5/10/11. https://doi.org/10.1007/978-3-642-24500-8_9

    Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. / Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes.

    Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). ed. / Junia Coutinho Anacleto; Sidney Fels; Nicholas Graham; Bill Kapralos; Magy Saif El-Nasr; Kevin Stanley. Berlin : Springer, 2011. p. 77-88 (Lecture Notes in Computer Science; Vol. 6972).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

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    AB - In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.

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    Gürkök H, Hakvoort G, Poel M. Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. In Coutinho Anacleto J, Fels S, Graham N, Kapralos B, Saif El-Nasr M, Stanley K, editors, Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). Berlin: Springer. 2011. p. 77-88. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-642-24500-8_9