Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study

Hayrettin Gürkök, Gido Hakvoort, Mannes Poel

  • 6 Citations

Abstract

In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.
Original languageUndefined
Title of host publicationProceedings of the 10th International Conference on Entertainment Computing (ICEC 2011)
EditorsJunia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley
Place of PublicationBerlin
PublisherSpringer Verlag
Pages77-88
Number of pages12
ISBN (Print)978-3-642-24499-5
DOIs
StatePublished - Oct 2011

Publication series

NameLecture Notes in Computer Science
PublisherSpringer Verlag
Volume6972
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Fingerprint

Brain computer interface
Computer games
Bioelectric potentials
Human computer interaction
Experiments

Keywords

  • IR-78538
  • METIS-281569
  • Engagement
  • Games
  • Brain-Computer Interface
  • steady-state visually evoked potential
  • EWI-20813
  • Usability
  • Workload
  • HMI-SLT: Speech and Language Technology
  • HMI-MI: MULTIMODAL INTERACTIONS
  • HMI-CI: Computational Intelligence
  • User Experience

Cite this

Gürkök, H., Hakvoort, G., & Poel, M. (2011). Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. In J. Coutinho Anacleto, S. Fels, N. Graham, B. Kapralos, M. Saif El-Nasr, & K. Stanley (Eds.), Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011) (pp. 77-88). (Lecture Notes in Computer Science; Vol. 6972). Berlin: Springer Verlag. DOI: 10.1007/978-3-642-24500-8_9

Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes / Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study.

Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). ed. / Junia Coutinho Anacleto; Sidney Fels; Nicholas Graham; Bill Kapralos; Magy Saif El-Nasr; Kevin Stanley. Berlin : Springer Verlag, 2011. p. 77-88 (Lecture Notes in Computer Science; Vol. 6972).

Research output: Scientific - peer-reviewConference contribution

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Gürkök, H, Hakvoort, G & Poel, M 2011, Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. in J Coutinho Anacleto, S Fels, N Graham, B Kapralos, M Saif El-Nasr & K Stanley (eds), Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). Lecture Notes in Computer Science, vol. 6972, Springer Verlag, Berlin, pp. 77-88. DOI: 10.1007/978-3-642-24500-8_9

Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. / Gürkök, Hayrettin; Hakvoort, Gido; Poel, Mannes.

Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). ed. / Junia Coutinho Anacleto; Sidney Fels; Nicholas Graham; Bill Kapralos; Magy Saif El-Nasr; Kevin Stanley. Berlin : Springer Verlag, 2011. p. 77-88 (Lecture Notes in Computer Science; Vol. 6972).

Research output: Scientific - peer-reviewConference contribution

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Gürkök H, Hakvoort G, Poel M. Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. In Coutinho Anacleto J, Fels S, Graham N, Kapralos B, Saif El-Nasr M, Stanley K, editors, Proceedings of the 10th International Conference on Entertainment Computing (ICEC 2011). Berlin: Springer Verlag. 2011. p. 77-88. (Lecture Notes in Computer Science). Available from, DOI: 10.1007/978-3-642-24500-8_9