Evaluating user experience of actual and imagined movement in BCI gaming

B.L.A. van de Laar, R.E. Ferdig (Editor), B. Reuderink, D. Plass - Oude Bos, Dirk K.J. Heylen

    Research output: Contribution to journalArticleAcademicpeer-review

    11 Citations (Scopus)

    Abstract

    Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
    Original languageUndefined
    Pages (from-to)33-47
    Number of pages15
    JournalInternational journal of gaming and computer mediated simulations
    Volume2
    Issue number4
    DOIs
    Publication statusPublished - Oct 2010

    Keywords

    • EWI-18800
    • HMI-CI: Computational Intelligence
    • HMI-HF: Human Factors
    • HMI-MI: MULTIMODAL INTERACTIONS
    • Gaming
    • Imagined Movement
    • User Experience
    • METIS-277447
    • IR-74617
    • Brain-Computer Interface
    • Actual Movement
    • Questionnaire Construction

    Cite this

    van de Laar, B.L.A. ; Ferdig, R.E. (Editor) ; Reuderink, B. ; Plass - Oude Bos, D. ; Heylen, Dirk K.J. / Evaluating user experience of actual and imagined movement in BCI gaming. In: International journal of gaming and computer mediated simulations. 2010 ; Vol. 2, No. 4. pp. 33-47.
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    title = "Evaluating user experience of actual and imagined movement in BCI gaming",
    abstract = "Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.",
    keywords = "EWI-18800, HMI-CI: Computational Intelligence, HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, Gaming, Imagined Movement, User Experience, METIS-277447, IR-74617, Brain-Computer Interface, Actual Movement, Questionnaire Construction",
    author = "{van de Laar}, B.L.A. and R.E. Ferdig and B. Reuderink and {Plass - Oude Bos}, D. and Heylen, {Dirk K.J.}",
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    doi = "10.4018/jgcms.2010100103",
    language = "Undefined",
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    journal = "International journal of gaming and computer mediated simulations",
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    Evaluating user experience of actual and imagined movement in BCI gaming. / van de Laar, B.L.A.; Ferdig, R.E. (Editor); Reuderink, B.; Plass - Oude Bos, D.; Heylen, Dirk K.J.

    In: International journal of gaming and computer mediated simulations, Vol. 2, No. 4, 10.2010, p. 33-47.

    Research output: Contribution to journalArticleAcademicpeer-review

    TY - JOUR

    T1 - Evaluating user experience of actual and imagined movement in BCI gaming

    AU - van de Laar, B.L.A.

    AU - Reuderink, B.

    AU - Plass - Oude Bos, D.

    AU - Heylen, Dirk K.J.

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    N1 - Title of author's version is different from the publisher's version

    PY - 2010/10

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    N2 - Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.

    AB - Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.

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    KW - HMI-CI: Computational Intelligence

    KW - HMI-HF: Human Factors

    KW - HMI-MI: MULTIMODAL INTERACTIONS

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    KW - User Experience

    KW - METIS-277447

    KW - IR-74617

    KW - Brain-Computer Interface

    KW - Actual Movement

    KW - Questionnaire Construction

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    ER -