Evaluating user experience of actual and imagined movement in BCI gaming

B.L.A. van de Laar, R.E. Ferdig (Editor), B. Reuderink, D. Plass - Oude Bos, Dirk K.J. Heylen

  • 9 Citations

Abstract

Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
Original languageUndefined
Pages (from-to)33-47
Number of pages15
JournalInternational journal of gaming and computer mediated simulations
Volume2
Issue number4
DOIs
StatePublished - Oct 2010

Fingerprint

Brain computer interface

Keywords

  • EWI-18800
  • HMI-CI: Computational Intelligence
  • HMI-HF: Human Factors
  • HMI-MI: MULTIMODAL INTERACTIONS
  • Gaming
  • Imagined Movement
  • User Experience
  • METIS-277447
  • IR-74617
  • Brain-Computer Interface
  • Actual Movement
  • Questionnaire Construction

Cite this

van de Laar, B.L.A.; Ferdig, R.E. (Editor); Reuderink, B.; Plass - Oude Bos, D.; Heylen, Dirk K.J. / Evaluating user experience of actual and imagined movement in BCI gaming.

In: International journal of gaming and computer mediated simulations, Vol. 2, No. 4, 10.2010, p. 33-47.

Research output: Scientific - peer-reviewArticle

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title = "Evaluating user experience of actual and imagined movement in BCI gaming",
abstract = "Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.",
keywords = "EWI-18800, HMI-CI: Computational Intelligence, HMI-HF: Human Factors, HMI-MI: MULTIMODAL INTERACTIONS, Gaming, Imagined Movement, User Experience, METIS-277447, IR-74617, Brain-Computer Interface, Actual Movement, Questionnaire Construction",
author = "{van de Laar}, B.L.A. and R.E. Ferdig and B. Reuderink and {Plass - Oude Bos}, D. and Heylen, {Dirk K.J.}",
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year = "2010",
month = "10",
doi = "10.4018/jgcms.2010100103",
volume = "2",
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journal = "International journal of gaming and computer mediated simulations",
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Evaluating user experience of actual and imagined movement in BCI gaming. / van de Laar, B.L.A.; Ferdig, R.E. (Editor); Reuderink, B.; Plass - Oude Bos, D.; Heylen, Dirk K.J.

In: International journal of gaming and computer mediated simulations, Vol. 2, No. 4, 10.2010, p. 33-47.

Research output: Scientific - peer-reviewArticle

TY - JOUR

T1 - Evaluating user experience of actual and imagined movement in BCI gaming

AU - van de Laar,B.L.A.

AU - Reuderink,B.

AU - Plass - Oude Bos,D.

AU - Heylen,Dirk K.J.

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AB - Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.

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KW - HMI-CI: Computational Intelligence

KW - HMI-HF: Human Factors

KW - HMI-MI: MULTIMODAL INTERACTIONS

KW - Gaming

KW - Imagined Movement

KW - User Experience

KW - METIS-277447

KW - IR-74617

KW - Brain-Computer Interface

KW - Actual Movement

KW - Questionnaire Construction

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