Evaluating user experience of actual and imagined movement in BCI gaming

Bram van de Laar, Boris Reuderink, Danny Plass - Oude Bos, Dirk K.J. Heylen

    Research output: Contribution to journalArticleAcademicpeer-review

    13 Citations (Scopus)
    21 Downloads (Pure)


    Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI.
    Original languageEnglish
    Pages (from-to)33-47
    Number of pages15
    JournalInternational journal of gaming and computer mediated simulations
    Issue number4
    Publication statusPublished - Oct 2010


    • HMI-CI: Computational Intelligence
    • HMI-HF: Human Factors
    • Gaming
    • Imagined movement
    • User Experience
    • Brain-Computer Interface (BCI)
    • Actual movement
    • Questionnaire construction
    • 2023 OA procedure


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