Evaluation of UX in Geolocated Serious Games with AR

Carina S. González-González, Mª Belén Armas-Torres, Yeray Barrios-Fleitas

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

This article describes the tools and techniques that are considered most appropriate to assess geolocated video games with augmented reality (AR). We are facing an unexplored field, given the recent emergence and growth of these fields, as this type of evidence is concerned. To do this, we have studied the assessment tools recommended by leading authors and researchers User Experience (UX), Playability and Player Experience (PX). Of these instruments and techniques they have been selected instruments and methods suitable for this type of videogame, it has been proposed a methodology and it has been tested in a field study with real potential users. As a case study, it has made the assessment Progrezz, a platform pioneer in the gamification of real social actions, based on the play model of Ingress, using as support for this technology mobile geographic location with the emerging technology of augmented reality. For this they previously discussed a number of issues related to the context and framework of the project in order to justify the existence and approach also explain the decisions taken during the approach, development and implementation. Finally, an evaluation guide has been proposed, which allows a multidimensional measure the UX/PX geolocated mobile games with AR.
Original languageEnglish
Title of host publicationInteracción '16
Subtitle of host publicationProceedings of the XVII International Conference on Human Computer Interaction
Place of PublicationNew York, New York, USA
PublisherACM Press
Pages1-2
Number of pages2
ISBN (Print)9781450341196
DOIs
Publication statusPublished - 13 Sep 2016
Externally publishedYes

Publication series

NameProceedings of the XVII International Conference on Human Computer Interaction - Interacción '16

Fingerprint

Augmented reality
Serious games

Keywords

  • Serious games
  • Geolocalization
  • Augmented Reality
  • User eXperience (UX)
  • Playability
  • Evaluation

Cite this

González-González, C. S., Armas-Torres, M. B., & Barrios-Fleitas, Y. (2016). Evaluation of UX in Geolocated Serious Games with AR. In Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction (pp. 1-2). (Proceedings of the XVII International Conference on Human Computer Interaction - Interacción '16). New York, New York, USA: ACM Press. https://doi.org/10.1145/2998626.2998651
González-González, Carina S. ; Armas-Torres, Mª Belén ; Barrios-Fleitas, Yeray. / Evaluation of UX in Geolocated Serious Games with AR. Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. New York, New York, USA : ACM Press, 2016. pp. 1-2 (Proceedings of the XVII International Conference on Human Computer Interaction - Interacción '16).
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González-González, CS, Armas-Torres, MB & Barrios-Fleitas, Y 2016, Evaluation of UX in Geolocated Serious Games with AR. in Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. Proceedings of the XVII International Conference on Human Computer Interaction - Interacción '16, ACM Press, New York, New York, USA, pp. 1-2. https://doi.org/10.1145/2998626.2998651

Evaluation of UX in Geolocated Serious Games with AR. / González-González, Carina S.; Armas-Torres, Mª Belén; Barrios-Fleitas, Yeray.

Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. New York, New York, USA : ACM Press, 2016. p. 1-2 (Proceedings of the XVII International Conference on Human Computer Interaction - Interacción '16).

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

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González-González CS, Armas-Torres MB, Barrios-Fleitas Y. Evaluation of UX in Geolocated Serious Games with AR. In Interacción '16: Proceedings of the XVII International Conference on Human Computer Interaction. New York, New York, USA: ACM Press. 2016. p. 1-2. (Proceedings of the XVII International Conference on Human Computer Interaction - Interacción '16). https://doi.org/10.1145/2998626.2998651