Evaluation of UX in geolocated serious games with AR

Carina S. González-González, Ma Belén Armas-Torres, Yeray Barrios-Fleitas

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)


This article describes the tools and techniques that are considered most appropriate to assess geolocated video games with augmented reality (AR). We are facing an unexplored field, given the recent emergence and growth of these fields, as this type of evidence is concerned. To do this, we have studied the assessment tools recommended by leading authors and researchers User Experience (UX), Playability and Player Experience (PX). Of these instruments and techniques they have been selected instruments and methods suitable for this type of videogame, it has been proposed a methodology and it has been tested in a field study with real potential users. As a case study, it has made the assessment Progrezz, a platform pioneer in the gamification of real social actions, based on the play model of Ingress, using as support for this technology mobile geographic location with the emerging technology of augmented reality. For this they previously discussed a number of issues related to the context and framework of the project in order to justify the existence and approach also explain the decisions taken during the approach, development and implementation. Finally, an evaluation guide has been proposed, which allows a multidimensional measure the UX/PX geolocated mobile games with AR.

Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Human Computer Interaction, Interaccion 2016 - Held Jointly with the 5th Congreso Espanol de Informatica, CEDI 2016
EditorsFrancisco J. Garcia-Penalvo, Víctor Manuel Ruiz Penichet, Ernesto Jesus de la Rubia Cuestas, Lourdes Moreno Lopez
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Electronic)978-1-4503-4119-6
Publication statusPublished - 13 Sept 2016
Externally publishedYes
Event17th International Conference on Human Computer Interaction, Interaccion 2016 - Salamanca, Spain
Duration: 13 Sept 201616 Sept 2016
Conference number: 17


Conference17th International Conference on Human Computer Interaction, Interaccion 2016
Abbreviated titleInteraccion 2016


  • Augmented Reality
  • Evaluation
  • Geolocalization
  • Playability
  • Serious games
  • UX/PX


Dive into the research topics of 'Evaluation of UX in geolocated serious games with AR'. Together they form a unique fingerprint.

Cite this