Experience as Meaning: Some Underlying Concepts and Implications for Design

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    Abstract

    As the current computing systems move from desktop and work settings into our everyday lives (e.g. mobile and ubiquitous systems) a growing interest is seen for designing interactive systems with experiential support. Some conceptual work already exists that tries to analyze and understand users’ experience with interactive systems but in practice this is still not frequently used. Drawing on the concepts from the domain of art, this paper introduces a way to conceptualize users’ experience as the meanings or interpretations they construct during their interaction with or through the interactive systems. We consequently apply this conceptualization in a design project where we use it at an early concept design stage for designing aware technologies in care-taking situations.
    Original languageUndefined
    Title of host publication13th European Conference on Cognitive Ergonomics
    EditorsAntonio Rizzo, Gudela Grote, William Wong
    Place of PublicationNew York
    PublisherACM Press
    Pages81-91
    Number of pages11
    ISBN (Print)978-3-906509-23-5
    DOIs
    Publication statusPublished - 20 Sep 2006
    Event13th European Conference on Cognitive Ergonomics, ECCE 2006 - Zurich, Switzerland
    Duration: 20 Sep 200622 Sep 2006
    Conference number: 13

    Publication series

    NameACM International Conference Proceeding Series
    PublisherACM Press
    Number10
    Volume250

    Conference

    Conference13th European Conference on Cognitive Ergonomics, ECCE 2006
    Abbreviated titleECCE
    CountrySwitzerland
    CityZurich
    Period20/09/0622/09/06

    Keywords

    • EWI-9687
    • IR-67067
    • METIS-248211
    • HMI-HF: Human Factors

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