TY - GEN
T1 - Experiential Role of Artefacts in Cooperative Design
AU - Vyas, Dhaval
AU - Heylen, Dirk K.J.
AU - Nijholt, Antinus
AU - van der Veer, Gerrit C.
N1 - 10.1145/1556460.1556477
PY - 2009/6/26
Y1 - 2009/6/26
N2 - The role of material artefacts in supporting distributed and co-located work practices has been well acknowledged within the HCI and CSCW research. In this paper, we show that in addition to their ecological, coordinative and organizational support, artefacts also play an ‘experiential’ role. In this case, artefacts not only improve efficiency or have a purely functional role (e.g. allowing people to complete tasks quickly), but the presence and manifestations of these artefacts bring quality and richness to people’s performance and help in making better sense of their everyday lives. In a domain like industrial design, such artefacts play an important role for supporting creativity and innovation. Based on our prolonged ethnographic fieldwork on understanding cooperative design practices of industrial design students and researchers, we describe several experiential practices that are supported by mundane artefacts like sketches, drawings, physical models and explorative prototypes – used and developed in designers’ everyday work. Our main intention to carry out this kind of research is to develop technologies to support designers’ everyday practices. We believe that with the emergence of ubiquitous computing, there is a growing need to focus on personal, emotional and social side of people’s everyday experiences. By focusing on the experiential practices of designers, we can provide a holistic view in the design of new interactive technologies.
AB - The role of material artefacts in supporting distributed and co-located work practices has been well acknowledged within the HCI and CSCW research. In this paper, we show that in addition to their ecological, coordinative and organizational support, artefacts also play an ‘experiential’ role. In this case, artefacts not only improve efficiency or have a purely functional role (e.g. allowing people to complete tasks quickly), but the presence and manifestations of these artefacts bring quality and richness to people’s performance and help in making better sense of their everyday lives. In a domain like industrial design, such artefacts play an important role for supporting creativity and innovation. Based on our prolonged ethnographic fieldwork on understanding cooperative design practices of industrial design students and researchers, we describe several experiential practices that are supported by mundane artefacts like sketches, drawings, physical models and explorative prototypes – used and developed in designers’ everyday work. Our main intention to carry out this kind of research is to develop technologies to support designers’ everyday practices. We believe that with the emergence of ubiquitous computing, there is a growing need to focus on personal, emotional and social side of people’s everyday experiences. By focusing on the experiential practices of designers, we can provide a holistic view in the design of new interactive technologies.
KW - METIS-264096
KW - IR-68262
KW - EC Grant Agreement nr.: FP6/0033812
KW - EWI-16406
KW - HMI-HF: Human Factors
U2 - 10.1145/1556460.1556477
DO - 10.1145/1556460.1556477
M3 - Conference contribution
SN - 978-1-60558-601-4
SP - 105
EP - 114
BT - Proceedings of the 4th International Conference on Communities & Technologies (C&T'09)
A2 - Caroll, J.M.
PB - Association for Computing Machinery
CY - New York
T2 - 4th International Conference on Communities & Technologies, C&T 2009
Y2 - 25 June 2009 through 27 June 2009
ER -