Abstract
Adaptation for social companions is a crucial requirement for future applications. Personalized interaction seems to be an important factor for long-term commitment to interact with a social robot. We present a study evaluating the feasibility of a dueling bandit learning approach for preference learning (PL) in Human-Robot Interaction (HRI). Furthermore, we explore whether the embodiment of the PL agent has an influence on the user's evaluation of the learner. We conducted a study (n=53) comparing a graphical user interface (GUI), a virtual robot and a real robot. We found no difference regarding the preference for the virtual or real robot. We used the obtained study data to compare the PL approach against a strategy that randomly selects preference rankings. The results show that that the dueling bandit PL approach can be used to learn a user's preference in HRI.
| Original language | English |
|---|---|
| Title of host publication | Human-robot collaboration and human assistance for an improved quality of life |
| Publisher | IEEE |
| Pages | 1325-1331 |
| Number of pages | 7 |
| ISBN (Electronic) | 978-1-5386-3518-6, 978-1-5386-3517-9 |
| ISBN (Print) | 978-1-5386-3519-3 |
| DOIs | |
| Publication status | Published - 14 Dec 2017 |
| Externally published | Yes |
| Event | 2017 26th IEEE International Symposium on Robot and Human Interactive Communication - Pestana Palace Hotel, Lisbon, Portugal Duration: 28 Aug 2017 → 1 Sept 2017 Conference number: 26 http://www.ro-man2017.org/site/ |
Publication series
| Name | International Symposium on Robot and Human Interactive Communication |
|---|---|
| Publisher | IEEE |
| ISSN (Print) | 1944-9437 |
Conference
| Conference | 2017 26th IEEE International Symposium on Robot and Human Interactive Communication |
|---|---|
| Abbreviated title | RO-MAN 2017 |
| Country/Territory | Portugal |
| City | Lisbon |
| Period | 28/08/17 → 1/09/17 |
| Internet address |
Keywords
- Learning (artificial intelligence)
- Robot sensing systems
- Algorithm design and analysis
- Human-robot interaction
- Graphical user interfaces
- n/a OA procedure
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