Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older Adults

Goncalo Chambel, Angelica M. Tinga, David S. Huybens, Gil Dias, Joana F. Pinto

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

Active ageing is an increasingly important concept within society due to the ageing of the world population and search for enhanced quality of life. Technological resources such as serious games can be used as a means to promote healthier lifestyle and ageing, particularly in older adults. This study intended to explore the effects of using a digital approach composed of serious games to support physical and cognitive exercise at home, to support healthy ageing. Eleven older adults voluntarily participated in an eight-day home-based study. The aim of the study was to explore the feasibility of the digital approach in autonomous sessions at home, by measuring satisfaction and motivation, and assessing the impact of different gamification strategies. The results showed that participants exercised autonomously on average on 5.5 out of the 8 days. Each session had an average duration of 35 minutes. Moreover, participants reported an average satisfaction of 80.0% throughout the sessions. Yet, the findings indicate that system usability should still be improved. Participants provided suggestions towards an easier user experience, pointing for example to the importance of personalized exercise plans. The findings suggest that gamification strategies focused on multi-joint and dynamic exercises were preferred over single limb and more monotonous exercises. The current study highlights the potential of home-based digital solutions to support healthy ageing in older adults and provide suggestions for future endeavors in this area.

Original languageEnglish
Title of host publication2023 IEEE 11th International Conference on Serious Games and Applications for Health, SeGAH 2023
PublisherIEEE
Number of pages7
ISBN (Electronic)979-8-3503-4607-7
ISBN (Print)979-8-3503-4608-4
DOIs
Publication statusPublished - 22 Sept 2023
Event11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023 - Panteion University, Athens, Greece
Duration: 28 Aug 202330 Aug 2023
Conference number: 11

Conference

Conference11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023
Abbreviated titleSeGAH
Country/TerritoryGreece
CityAthens
Period28/08/2330/08/23

Keywords

  • Active Ageing
  • Cognitive Stimulation
  • Gamification
  • Healthy Ageing
  • Home-based care
  • Physical Exercise
  • Rehabilitation
  • Serious Games
  • n/a OA procedure

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