Exploring user profiles for healthy gamification

Laura van der Neut, Robby van Delden, Ton Spil

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)
148 Downloads (Pure)

Abstract

Gamification in healthcare is still not widespread. One way to facilitate application of gamification is to understand the user via user profiles. This study introduces an easier way to categorize the user profiles in three groups instead of six (Hexad). Most of the survey's to categorize user groups are done with adolescents or students. This study takes a much more realistic sample of 274 Dutch households. The results show that designing within gamified mechanics based on a user profiles main motivation is an effective strategy for personalization. Based on these findings we propose a new user profiles model with three user profiles for healthcare that are mainly autonomy driven (Blue), competence driven (Red) and purpose driven (Green). Furthermore, the results indicate a more generic path towards including essential elements to create a basic understanding, get users involved, and provide them with content fitting their motivations. Further study is needed to show if the model can be used in various environments. The first test at an energy provider shows positive results.
Original languageEnglish
Title of host publication2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)
Place of PublicationPiscataway, NJ
PublisherIEEE
Pages1-7
Number of pages7
ISBN (Electronic)978-1-6654-8439-8
ISBN (Print)978-1-6654-8440-4
DOIs
Publication statusPublished - 12 Aug 2022
Event10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022 - Sydney, Australia
Duration: 10 Aug 202212 Aug 2022
Conference number: 10

Publication series

NameIEEE International Conference on Serious Games and Applications for Health (SeGAH)
PublisherIEEE
Number10
Volume2022
ISSN (Print)2330-5649
ISSN (Electronic)2573-3060

Conference

Conference10th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2022
Abbreviated titleSeGAH
Country/TerritoryAustralia
CitySydney
Period10/08/2212/08/22

Keywords

  • Sociology
  • Green products
  • Fitting
  • Medical services
  • Data models
  • Serious games
  • Statistics
  • 2023 OA procedure

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