Exporting vector muscles for facial animation

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    3 Citations (Scopus)
    30 Downloads (Pure)

    Abstract

    In this paper we introduce a method of exporting vector muscles from one 3D face to another for facial animation. Starting from a 3D face with an extended version of Waters’ linear muscle system, we transfer the linear muscles to a target 3D face.We also transfer the region division, which is used to increase the performance of the muscle as well as to control the animation. The human involvement is just as simple as selecting the faces which shows the most natural facial expressions in the animator’s view. The method allows the transfer of the animation to a new 3D model within a short time. The transferred muscles can then be used to create new animations.
    Original languageEnglish
    Title of host publicationSmart Grapics
    Subtitle of host publicationThird International Symposium, SG 2003, Heidelberg, Germany, July2-4, 2003, Proceedings
    EditorsAndreas Butz, Antonio Kruger, Patrick Olivier
    Place of PublicationBerlin, Heidelberg
    PublisherSpringer
    Pages251-260
    Number of pages10
    ISBN (Electronic)978-3-540-37620-0
    ISBN (Print)978-3-540-40557-3
    DOIs
    Publication statusPublished - 1 Jul 2003
    Event3rd International Symposium on Smart Graphics, SG 2003 - Heidelberg, Germany
    Duration: 2 Jul 20034 Jul 2003
    Conference number: 3

    Publication series

    NameLecture Notes in Computer Science
    PublisherSpringer
    Volume2733
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference3rd International Symposium on Smart Graphics, SG 2003
    Abbreviated titleSG
    Country/TerritoryGermany
    CityHeidelberg
    Period2/07/034/07/03

    Keywords

    • HMI-VRG: Virtual Reality and Graphics
    • 2023 OA procedure

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