ExpReal: A Writing Language and System for Authoring Texts in Interactive Narrative

Nicolas Szilas, Ruud De Jong, Mariët Theune

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Abstract

As interactive narratives, by definition, change according to the user's choices (dynamic story), so do the dialogue utterances by the characters. Writing all possible utterances manually faces scaling problems. This motivates the use of natural language generation techniques. We present ExpReal, a surface realizer and templating language that allows authors of interactive narratives to write flexible and enriched templates while maintaining control over their use. Templates are automatically selected based on author-specified conditions relating to the world state (e.g. characters' emotions) or the current task at hand. ExpReal has been developed to support at least three languages (English, French and Dutch).

Original languageEnglish
Title of host publicationFDG '20
Subtitle of host publicationInternational Conference on the Foundations of Digital Games
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
ISBN (Electronic)978-1-4503-8807-8
DOIs
Publication statusPublished - 17 Sept 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: 15 Sept 202018 Sept 2020
Conference number: 15

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Abbreviated titleFDG 2020
Country/TerritoryMalta
CityBugibba
Period15/09/2018/09/20

Keywords

  • Authoring
  • Interactive narrative
  • Templates
  • Text generation
  • 22/2 OA procedure

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