Abstract
As interactive narratives, by definition, change according to the user's choices (dynamic story), so do the dialogue utterances by the characters. Writing all possible utterances manually faces scaling problems. This motivates the use of natural language generation techniques. We present ExpReal, a surface realizer and templating language that allows authors of interactive narratives to write flexible and enriched templates while maintaining control over their use. Templates are automatically selected based on author-specified conditions relating to the world state (e.g. characters' emotions) or the current task at hand. ExpReal has been developed to support at least three languages (English, French and Dutch).
Original language | English |
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Title of host publication | FDG '20 |
Subtitle of host publication | International Conference on the Foundations of Digital Games |
Editors | Georgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes |
Place of Publication | New York, NY |
Publisher | Association for Computing Machinery |
ISBN (Electronic) | 978-1-4503-8807-8 |
DOIs | |
Publication status | Published - 17 Sept 2020 |
Event | 15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta Duration: 15 Sept 2020 → 18 Sept 2020 Conference number: 15 |
Conference
Conference | 15th International Conference on the Foundations of Digital Games, FDG 2020 |
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Abbreviated title | FDG 2020 |
Country/Territory | Malta |
City | Bugibba |
Period | 15/09/20 → 18/09/20 |
Keywords
- Authoring
- Interactive narrative
- Templates
- Text generation
- 22/2 OA procedure