Facial and Bodily Expressions for Control and Adaptation of Games (ECAG’11)

Anton Nijholt, Ronald Poppe

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademic

    Abstract

    Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG’11), challenges in using body and face in interaction are addressed.
    Original languageEnglish
    Title of host publicationProceedings International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2011)
    EditorsA. Nijholt, R.W. Poppe
    Place of PublicationPiscataway, NJ
    PublisherIEEE Computer Society
    Pages765-765
    Number of pages1
    ISBN (Electronic)978-1-4244-9141-4
    ISBN (Print)978-1-4244-9140-7
    DOIs
    Publication statusPublished - 20 May 2011
    Event2nd International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2011 - Santa Barbara, CA, USA, Santa Barbara, United States
    Duration: 21 May 201125 May 2011

    Conference

    Conference2nd International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2011
    Abbreviated titleECAG
    CountryUnited States
    CitySanta Barbara
    Period21/05/1125/05/11
    Other25 Mar 2011

    Keywords

    • METIS-277509
    • IR-77275
    • Games
    • Adaptation
    • HMI-IA: Intelligent Agents
    • Facial expressions
    • whole body interfaces
    • EWI-19424
    • HMI-MI: MULTIMODAL INTERACTIONS
    • game characters

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