Abstract
Novel sensors open up new avenues for facial and bodily interaction, either consciously and unconsciously. In the former, a user controls the interaction, whereas in the latter, the interaction is adapted based on observations of the user. In the second International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG’11), challenges in using body and face in interaction are addressed.
Original language | English |
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Title of host publication | Proceedings International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2011) |
Editors | A. Nijholt, R.W. Poppe |
Place of Publication | Piscataway, NJ |
Publisher | IEEE Computer Society |
Pages | 765-765 |
Number of pages | 1 |
ISBN (Electronic) | 978-1-4244-9141-4 |
ISBN (Print) | 978-1-4244-9140-7 |
DOIs | |
Publication status | Published - 20 May 2011 |
Event | 2nd International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2011 - Santa Barbara, CA, USA, Santa Barbara, United States Duration: 21 May 2011 → 25 May 2011 |
Conference
Conference | 2nd International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games, ECAG 2011 |
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Abbreviated title | ECAG |
Country/Territory | United States |
City | Santa Barbara |
Period | 21/05/11 → 25/05/11 |
Other | 25 Mar 2011 |
Keywords
- METIS-277509
- IR-77275
- Games
- Adaptation
- HMI-IA: Intelligent Agents
- Facial expressions
- whole body interfaces
- EWI-19424
- HMI-MI: MULTIMODAL INTERACTIONS
- game characters