Facial and Bodily Expressions for Control and Adaptation of Games (ECAG’08)

Antinus Nijholt, Ronald Walter Poppe

    Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

    1 Citation (Scopus)
    18 Downloads (Pure)

    Abstract

    In this workshop of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), the emphasis is on research on facial and bodily expressions for the control and adaptation of games [3]. We distinguish between two forms of expressions, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface, or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user’s expressive behavior.
    Original languageUndefined
    Title of host publicationProceedings 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008)
    EditorsJ. Cohn, T.S Huang, Maja Pantic, N. Sebe
    Place of PublicationLos Alamitos
    PublisherIEEE
    Pages1-2
    Number of pages2
    ISBN (Print)978-1-4244-2154-1
    DOIs
    Publication statusPublished - 15 Sept 2008
    Event8th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2008 - Amsterdam, Netherlands
    Duration: 17 Sept 200819 Sept 2008
    Conference number: 8

    Publication series

    Name
    PublisherIEEE Computer Society Press
    Number2

    Conference

    Conference8th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2008
    Abbreviated titleFG
    Country/TerritoryNetherlands
    CityAmsterdam
    Period17/09/0819/09/08

    Keywords

    • EWI-13452
    • METIS-254891
    • IR-62469
    • HMI-MI: MULTIMODAL INTERACTIONS

    Cite this