Fantastic strings and where to find them: The quest for high-quality video game text corpora

Judith van Stegeren, Mariët Theune

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Abstract

High-quality video game text corpora can be used as resources for many types of research, including but not limited to text generation for games. However, these corpora are scarce. We address this issue by proposing a number of quality criteria for video game text corpora, and describing from where such corpora can be obtained. We also present three datasets with game texts from popular video games Torchlight II, Star Wars: Knights of the Old Republic and The Elder Scrolls, together with examples of how these corpora can be used in research.
Original languageEnglish
Title of host publicationAIIDE 2020 Workshops
Subtitle of host publicationJoint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020)
EditorsJoseph C. Osborn
PublisherCEUR
Number of pages8
Publication statusPublished - 14 May 2021
Event12th Intelligent Narrative Technologies Workshop, INT 2020 - Virtual Event
Duration: 19 Oct 202020 Oct 2020
Conference number: 12
https://sites.google.com/view/int2020/home?authuser=0

Publication series

NameCEUR Workshop Proceedings
PublisherCEUR
Volume2862
ISSN (Print)1613-0073

Workshop

Workshop12th Intelligent Narrative Technologies Workshop, INT 2020
Abbreviated titleINT 2020
CityVirtual Event
Period19/10/2020/10/20
Otherheld with the AIIDE Conference
Internet address

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