Activities per year
Abstract
High-quality video game text corpora can be used as resources for many types of research, including but not limited to text generation for games. However, these corpora are scarce. We address this issue by proposing a number of quality criteria for video game text corpora, and describing from where such corpora can be obtained. We also present three datasets with game texts from popular video games Torchlight II, Star Wars: Knights of the Old Republic and The Elder Scrolls, together with examples of how these corpora can be used in research.
Original language | English |
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Title of host publication | AIIDE 2020 Workshops |
Subtitle of host publication | Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020) |
Editors | Joseph C. Osborn |
Publisher | CEUR |
Number of pages | 8 |
Publication status | Published - 14 May 2021 |
Event | 12th Intelligent Narrative Technologies Workshop, INT 2020 - Virtual Event Duration: 19 Oct 2020 → 20 Oct 2020 Conference number: 12 https://sites.google.com/view/int2020/home?authuser=0 |
Publication series
Name | CEUR Workshop Proceedings |
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Publisher | CEUR |
Volume | 2862 |
ISSN (Print) | 1613-0073 |
Workshop
Workshop | 12th Intelligent Narrative Technologies Workshop, INT 2020 |
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Abbreviated title | INT 2020 |
City | Virtual Event |
Period | 19/10/20 → 20/10/20 |
Other | held with the AIIDE Conference |
Internet address |
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12th Intelligent Narrative Technologies Workshop, INT 2020
van Stegeren, J. E. (Participant)
19 Oct 2020 → 20 Oct 2020Activity: Participating in or organising an event › Participating in a conference, workshop, ...
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Fantastic Strings and Where to Find Them: The Quest for High-Quality Video Game Text Corpora
van Stegeren, J. E. (Speaker)
20 Oct 2020Activity: Talk or presentation › Oral presentation