Abstract
In this paper a data sharing framework for multi-threaded, distributed control programs is described that is realized in C++ by means of only a few, powerful classes and templates. Fast data exchange of entire data structures is supported using sockets as communication medium. Access methods are provided that preserve data consistency and synchronize the data exchange. The framework has been successfully used to build a distributed robot soccer control system running on as many computers as needed.
Original language | Undefined |
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Title of host publication | Communicating Process Architectures 2005 (WoTUG-28) |
Editors | Johannes F. Broenink, Herman Roebbers, Johan Sunter, Peter Welch, David Wood |
Place of Publication | Amsterdam |
Publisher | IOS |
Pages | 147-154 |
Number of pages | 8 |
ISBN (Print) | 1-58603-561-4 |
Publication status | Published - 18 Sept 2005 |
Event | Communicating Process Architectures, CPA 2005: 28th WoTUG Conference on Concurrent and Parallel Programming - Eindhoven, Netherlands Duration: 18 Sept 2005 → 21 Sept 2005 Conference number: 28 |
Publication series
Name | IOS Press Concurrent Systems Engineering Series |
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Publisher | IOS Press |
Volume | 63 |
Conference
Conference | Communicating Process Architectures, CPA 2005 |
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Abbreviated title | CPA |
Country/Territory | Netherlands |
City | Eindhoven |
Period | 18/09/05 → 21/09/05 |
Keywords
- EWI-1712
- Multithreading
- data sharing
- sockets
- IR-54539
- METIS-228795
- distributed design
- Control software
- robot soccer