Abstract
In this paper a data sharing framework for multithreaded, distributed control programs is described that is realized in C++ by means of only a few, powerful classes and templates. Fast data exchange of entire data structures is supported using sockets as communication medium. Access methods are provided that preserve data consistency and synchronize the data exchange. The framework has been successfully used to build a distributed robot soccer control system running on as many computers as needed.
| Original language | Undefined |
|---|---|
| Title of host publication | Proceedings of the (FIRA) World Congress, 2003 |
| Place of Publication | Enschede |
| Publisher | Federation of International Robot-soccer Association, Korea |
| Pages | - |
| Number of pages | 4 |
| Publication status | Published - Dec 2003 |
| Event | FIRA WC 2003, Vienna, Austria: Proceedings of the (FIRA) World Congress, 2003 - Vienna, Austria Duration: 27 Sept 2003 → 4 Oct 2003 |
Publication series
| Name | |
|---|---|
| Publisher | Federation of International Robot-soccer Association, Korea |
Conference
| Conference | FIRA WC 2003, Vienna, Austria |
|---|---|
| City | Vienna, Austria |
| Period | 27/09/03 → 4/10/03 |
Keywords
- IR-46129
- METIS-214095
- EWI-5801
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