Field-testing a comprehensive approach simulation model

Anja Van Der Hulst, Rudy Boonekamp, M. Van Den Homberg

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

1 Citation (Scopus)

Abstract

This paper describes the field tests of a simulation based game aiming at raising awareness and creating a deeper understanding of the dynamics of the comprehensive approach (CA). The setting of this game is that of a failed state where an UN intervention takes place after massive conflict that requires a CA to stabilize the situation. That is, the civil and military actors need to collaborate effectively, taking into account their respective strengths, mandates and roles. Underlying the game is the Go4it CA simulation Model (GCAM2.0). GCAM2.0 was extensively field-tested in eight sessions with about 16 persons each, aiming at assessment of the perceived realism and learning effects. It was found to provide a sufficiently authentic experience to obtain awareness of the CA in novices. With regard to improving the deeper understanding of the dynamics and complexity of the CA, in a cooperation-oriented setting only deeper learning can be reached.

Original languageEnglish
Title of host publicationISCRAM 2014 Conference Proceedings
Subtitle of host publication11th International Conference on Information Systems for Crisis Response and Management
PublisherISCRAM
Pages575-584
Number of pages10
ISBN (Print)9780692211946
Publication statusPublished - May 2014
Externally publishedYes
Event11th International Conference on Information Systems for Crisis Response and Management, ISCRAM 2014 - University Park, PA, United States
Duration: 1 May 20141 May 2014

Publication series

NameISCRAM 2014 Conference Proceedings - 11th International Conference on Information Systems for Crisis Response and Management

Conference

Conference11th International Conference on Information Systems for Crisis Response and Management, ISCRAM 2014
Country/TerritoryUnited States
CityUniversity Park, PA
Period1/05/141/05/14

Keywords

  • Comprehensive approach
  • Humanitarian crisis
  • Serious gaming
  • Simulation
  • ITC-CV

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