First results of a comparison between gaming and equal intensity conventional training to improve arm function after chronic stroke

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Abstract

The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promising to enable patients to practice intensively in a motivating way. In the present study changes in arm function after conventional reach training are compared to reach training within a gaming environment of equal intensity in 18 chronic stroke patients. Fugl-Meyer scores showed equal increases between both groups, suggesting that games are promising as a tool to enable more independent training without the need for continuous one-to-one therapist supervision in clinical practice.
Original languageEnglish
Title of host publicationConverging Clinical and Engineering Research on Neurorehabilitation Part I, Toledo, Spain
EditorsJ.L. Pons, D. Torricelli, M. Pajaro
Place of PublicationToledo, Spain
PublisherSpringer
Pages861-867
ISBN (Print)978-3-642-34545-6
DOIs
Publication statusPublished - 14 Nov 2012
Event1st International Conference on NeuroRehabilitation, ICNR 2012: Converging Clinical and Engineering Research - Toledo, Spain
Duration: 14 Nov 201216 Nov 2012
Conference number: 1
http://www.icnr2012.org/

Publication series

Name
PublisherSpringer

Conference

Conference1st International Conference on NeuroRehabilitation, ICNR 2012
Abbreviated titleINCR
CountrySpain
CityToledo
Period14/11/1216/11/12
Internet address

Keywords

  • IR-99192
  • METIS-293646

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