Abstract
The use of new technologies in rehabilitation, such as virtual reality (VR) and/or gaming, is promising to enable patients to practice intensively in a motivating way. In the present study changes in arm function after conventional reach training are compared to reach training within a gaming environment of equal intensity in 18 chronic stroke patients. Fugl-Meyer scores showed equal increases between both groups, suggesting that games are promising as a tool to enable more independent training without the need for continuous one-to-one therapist supervision in clinical practice.
Original language | English |
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Title of host publication | Converging Clinical and Engineering Research on Neurorehabilitation Part I, Toledo, Spain |
Editors | J.L. Pons, D. Torricelli, M. Pajaro |
Place of Publication | Toledo, Spain |
Publisher | Springer |
Pages | 861-867 |
ISBN (Print) | 978-3-642-34545-6 |
DOIs | |
Publication status | Published - 14 Nov 2012 |
Event | 1st International Conference on NeuroRehabilitation, ICNR 2012: Converging Clinical and Engineering Research - Toledo, Spain Duration: 14 Nov 2012 → 16 Nov 2012 Conference number: 1 http://www.icnr2012.org/ |
Publication series
Name | |
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Publisher | Springer |
Conference
Conference | 1st International Conference on NeuroRehabilitation, ICNR 2012 |
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Abbreviated title | INCR |
Country/Territory | Spain |
City | Toledo |
Period | 14/11/12 → 16/11/12 |
Internet address |
Keywords
- IR-99192
- METIS-293646