From stay to play : A travel planning tool based on crowdsourcing user-generated contents

X. Zhou, M. Wang, D. Li

Research output: Contribution to journalArticleAcademicpeer-review

19 Citations (Scopus)

Abstract

Conventional ways of trip planning using online reviews from multiple sources are often cumbersome and uncustomizable. The advance in information and communication technology (ICT) and the surge in user-generated contents (UGC) provide great opportunities to facilitate trip planning. This paper proposes a travel-planning tool by crowdsourcing multiple UGCs to provide customized information for tourists. We harvested hotel customer reviews from TripAdvisor, photo information from Flickr, and travel costs between destinations from Uber. First, we used geospatial data mining approaches to extract tourism attractions information from Flickr; identified multi-facet characteristics of hotels with natural language processing (NLP); and provided travel route recommendations with graph analysis. Second, we developed a web-based interface to let users communicate with the system interactively, which provides integrated recommendations including attractions, hotels, and visit route sequences. Two cities in the United States (i.e. Atlanta and Chicago) were used as cases to illustrate our approaches. The proposed travel planning tool is not only beneficial to support customized travel decision-making, but also supportive for hotel managers with strategic management implications.
Original languageEnglish
Pages (from-to)1-11
Number of pages11
JournalApplied geography
Volume78
DOIs
Publication statusPublished - 1 Jan 2017
Externally publishedYes

Keywords

  • Crowdsourcing
  • Geographic information systems
  • Geospatial data mining
  • Travel planning
  • User-generated contents
  • ITC-ISI-JOURNAL-ARTICLE

Fingerprint Dive into the research topics of 'From stay to play : A travel planning tool based on crowdsourcing user-generated contents'. Together they form a unique fingerprint.

Cite this