From Word Play to World Play: Introducing Humor in Human-Computer Interaction

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    3 Citations (Scopus)


    Humor is important in our life, whether it is at home, at work, or in public spaces. Smart technology is increasingly becoming part of our daily life. Can smart technology, sensors and actuators, not only be used to introduce smartness in our environments, but also to introduce amusement? So far understanding of humor has escaped algorithmic approaches. Nevertheless, humor research knowledge is available and is increasing. First philosophers, then psychologists, then linguists and AI researchers made humor topic of their research. The aim of this paper is to introduce humor research to the human-computer interaction community. In particular we look at how our digitally enhanced physical worlds, or smart environments, can facilitate humor creation.
    Original languageEnglish
    Title of host publicationProceedings of the 36th European Conference on Cognitive Ergonomics (ECCE'18)
    Place of PublicationNew York
    PublisherAssociation for Computing Machinery (ACM)
    Number of pages8
    ISBN (Electronic)978-1-4503-6449-2
    ISBN (Print)9781450364492
    Publication statusPublished - 5 Sep 2018
    Event36th European Conference on Cognitive Ergonomics 2018 - Utrecht University, Utrecht, Netherlands
    Duration: 5 Sep 20187 Sep 2018
    Conference number: 36


    Conference36th European Conference on Cognitive Ergonomics 2018
    Abbreviated titleECCE 2018
    Internet address


    • Human-robot interaction
    • Humor
    • Humor support
    • Intentional humor
    • Smart environments
    • Unintentional humor


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