Abstract
The trends in healthcare are continuously evolving towards a virtually rich personalized experience that involves human-to-human (H2H), human-to-machine (H2M) and machine-to-machine (M2M) interactions. This article proposes a platform that fosters an ecosystem of games and applies them to real-life situations to motivate an active lifestyle in elderly and health-impacted adults. The platform facilitates behavioral change through numerous games and applications that contribute to active living by introducing awards that can be earned upon reaching goals and can be redeemed in other applications of the GOAL ecosystem. The platform consists of core functionalities (account management, virtual reward system and activity recognition); tools for social inclusion (the social marketplace) and tools for healthy behavior (the goal setting service and the motivational agent). Multisensory technology has been proposed as means to enhance the evaluation on the achieved degree of user motivation. The platform applications are interactive games functioning as GOAL Coin Generators and/or Spenders.
Original language | English |
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Title of host publication | Future Access Enablers for Ubiquitous and Intelligent Infrastructures - 4th EAI International Conference, FABULOUS 2019, Proceedings |
Editors | Vladimir Poulkov |
Publisher | Springer |
Pages | 49-58 |
Number of pages | 10 |
ISBN (Print) | 9783030239756 |
DOIs | |
Publication status | Published - 2019 |
Event | 4th EAI International Conference on Future Access Enablers of Ubiquitous and Intelligent Infrastructures, FABULOUS 2019 - Sofia, Bulgaria Duration: 28 Mar 2019 → 29 Mar 2019 Conference number: 4 |
Publication series
Name | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Volume | 283 |
ISSN (Print) | 1867-8211 |
Conference
Conference | 4th EAI International Conference on Future Access Enablers of Ubiquitous and Intelligent Infrastructures, FABULOUS 2019 |
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Abbreviated title | FABULOUS 2019 |
Country/Territory | Bulgaria |
City | Sofia |
Period | 28/03/19 → 29/03/19 |
Keywords
- Active lifestyle
- Health and social inequities
- Interactive games