Game and multisensory driven ecosystem to an active lifestyle

Aristodemos Pnevmatikakis, Harm op den Akker, Sofoklis Kyriazakos, Andrew Pomazanskyi, Albena Mihovska*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

The trends in healthcare are continuously evolving towards a virtually rich personalized experience that involves human-to-human (H2H), human-to-machine (H2M) and machine-to-machine (M2M) interactions. This article proposes a platform that fosters an ecosystem of games and applies them to real-life situations to motivate an active lifestyle in elderly and health-impacted adults. The platform facilitates behavioral change through numerous games and applications that contribute to active living by introducing awards that can be earned upon reaching goals and can be redeemed in other applications of the GOAL ecosystem. The platform consists of core functionalities (account management, virtual reward system and activity recognition); tools for social inclusion (the social marketplace) and tools for healthy behavior (the goal setting service and the motivational agent). Multisensory technology has been proposed as means to enhance the evaluation on the achieved degree of user motivation. The platform applications are interactive games functioning as GOAL Coin Generators and/or Spenders.

Original languageEnglish
Title of host publicationFuture Access Enablers for Ubiquitous and Intelligent Infrastructures - 4th EAI International Conference, FABULOUS 2019, Proceedings
EditorsVladimir Poulkov
PublisherSpringer Singapore
Pages49-58
Number of pages10
ISBN (Print)9783030239756
DOIs
Publication statusPublished - 2019
Event4th EAI International Conference on Future Access Enablers of Ubiquitous and Intelligent Infrastructures, FABULOUS 2019 - Sofia, Bulgaria
Duration: 28 Mar 201929 Mar 2019
Conference number: 4

Publication series

NameLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume283
ISSN (Print)1867-8211

Conference

Conference4th EAI International Conference on Future Access Enablers of Ubiquitous and Intelligent Infrastructures, FABULOUS 2019
Abbreviated titleFABULOUS 2019
CountryBulgaria
CitySofia
Period28/03/1929/03/19

Keywords

  • Active lifestyle
  • Health and social inequities
  • Interactive games

Fingerprint Dive into the research topics of 'Game and multisensory driven ecosystem to an active lifestyle'. Together they form a unique fingerprint.

Cite this