Game preferences and personality of older adult users

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    Abstract

    To improve engagement needed for long-term adherence to telemedicine services for elderly users, we need methods to design effective and tailored gamification. This study explores the relation between personality (based on the Five Factor Model) and game preference (based on the Five Domains of Play theory) to enable creation of such a method, by means of a user classification targeting the older adult user. From preliminary results, in a study with 12 participants aged 65-75 years, we observe no significant correlations between personality and game preference. The participants have a strong preference for a game containing novel content. This study provides us with information on the older adult to create a method for developing tailored gamified content based on game preferences.
    Original languageUndefined
    Title of host publicationWorkshop Ageing Playfully
    Place of Publicationnone
    PublisherACM SigCHI
    Pages-
    Number of pages5
    ISBN (Print)not assigned
    DOIs
    Publication statusPublished - 4 Oct 2015

    Keywords

    • EWI-26351
    • game preference
    • gamification: older adult
    • Personality
    • IR-98237
    • Elderly
    • Classification
    • METIS-314981
    • Telemedicine

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