Games and Brain-Computer Interfaces: The State of the Art

B. Reuderink

Abstract

BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a game environments with traditional BCIs indicates no negative effects, or even a positive effect of the rich visual environments on the performance. The low transfer-rate of current games poses a problem for control of a game. This is often solved by changing the goal of the game. Multi-modal input with BCI forms an promising solution, as does assigning more meaningful functionality to BCI control.
Original languageUndefined
Place of PublicationEnschede
PublisherHuman Media Interaction (HMI)
Number of pages11
StatePublished - 10 Sep 2008

Publication series

NameCTIT Technical Report Series
PublisherUniversity of Twente, Centre for Telematics and Information Technology (CTIT)
No.TR-CTIT-08-81
ISSN (Print)1381-3625

Keywords

  • Games
  • Brain-Computer Interfaces
  • IR-67586
  • EWI-16020
  • METIS-264006

Cite this

Reuderink, B. (2008). Games and Brain-Computer Interfaces: The State of the Art. (CTIT Technical Report Series; No. TR-CTIT-08-81). Enschede: Human Media Interaction (HMI).

Reuderink, B. / Games and Brain-Computer Interfaces: The State of the Art.

Enschede : Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; No. TR-CTIT-08-81).

Research output: ProfessionalReport

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Reuderink, B 2008, Games and Brain-Computer Interfaces: The State of the Art. CTIT Technical Report Series, no. TR-CTIT-08-81, Human Media Interaction (HMI), Enschede.

Games and Brain-Computer Interfaces: The State of the Art. / Reuderink, B.

Enschede : Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; No. TR-CTIT-08-81).

Research output: ProfessionalReport

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Reuderink B. Games and Brain-Computer Interfaces: The State of the Art. Enschede: Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; TR-CTIT-08-81).