Games and Brain-Computer Interfaces: The State of the Art

B. Reuderink

    Research output: Book/ReportReportProfessional

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    Abstract

    BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a game environments with traditional BCIs indicates no negative effects, or even a positive effect of the rich visual environments on the performance. The low transfer-rate of current games poses a problem for control of a game. This is often solved by changing the goal of the game. Multi-modal input with BCI forms an promising solution, as does assigning more meaningful functionality to BCI control.
    Original languageUndefined
    Place of PublicationEnschede
    PublisherHuman Media Interaction (HMI)
    Number of pages11
    Publication statusPublished - 10 Sep 2008

    Publication series

    NameCTIT Technical Report Series
    PublisherUniversity of Twente, Centre for Telematics and Information Technology (CTIT)
    No.TR-CTIT-08-81
    ISSN (Print)1381-3625

    Keywords

    • Games
    • Brain-Computer Interfaces
    • IR-67586
    • EWI-16020
    • METIS-264006

    Cite this

    Reuderink, B. (2008). Games and Brain-Computer Interfaces: The State of the Art. (CTIT Technical Report Series; No. TR-CTIT-08-81). Enschede: Human Media Interaction (HMI).