Games and Brain-Computer Interfaces: The State of the Art

B. Reuderink

Research output: Book/ReportReportProfessional

44 Downloads (Pure)

Abstract

BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a game environments with traditional BCIs indicates no negative effects, or even a positive effect of the rich visual environments on the performance. The low transfer-rate of current games poses a problem for control of a game. This is often solved by changing the goal of the game. Multi-modal input with BCI forms an promising solution, as does assigning more meaningful functionality to BCI control.
Original languageUndefined
Place of PublicationEnschede
PublisherHuman Media Interaction (HMI)
Number of pages11
Publication statusPublished - 10 Sep 2008

Publication series

NameCTIT Technical Report Series
PublisherUniversity of Twente, Centre for Telematics and Information Technology (CTIT)
No.TR-CTIT-08-81
ISSN (Print)1381-3625

Keywords

  • Games
  • Brain-Computer Interfaces
  • IR-67586
  • EWI-16020
  • METIS-264006

Cite this

Reuderink, B. (2008). Games and Brain-Computer Interfaces: The State of the Art. (CTIT Technical Report Series; No. TR-CTIT-08-81). Enschede: Human Media Interaction (HMI).
Reuderink, B. / Games and Brain-Computer Interfaces: The State of the Art. Enschede : Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; TR-CTIT-08-81).
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Reuderink, B 2008, Games and Brain-Computer Interfaces: The State of the Art. CTIT Technical Report Series, no. TR-CTIT-08-81, Human Media Interaction (HMI), Enschede.

Games and Brain-Computer Interfaces: The State of the Art. / Reuderink, B.

Enschede : Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; No. TR-CTIT-08-81).

Research output: Book/ReportReportProfessional

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AB - BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a game environments with traditional BCIs indicates no negative effects, or even a positive effect of the rich visual environments on the performance. The low transfer-rate of current games poses a problem for control of a game. This is often solved by changing the goal of the game. Multi-modal input with BCI forms an promising solution, as does assigning more meaningful functionality to BCI control.

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Reuderink B. Games and Brain-Computer Interfaces: The State of the Art. Enschede: Human Media Interaction (HMI), 2008. 11 p. (CTIT Technical Report Series; TR-CTIT-08-81).