Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity

Marcello A. Gómez Maureira*, Isabelle Kniestedt

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

4 Citations (Scopus)

Abstract

Curiosity is an important aspect of life, but studying it is challenging without reliable stimuli. Digital games provide an ideal stimulus to investigate the circumstances that trigger curiosity and how it is expressed. A survey was conducted with the goal of assessing what game titles and game genres should be analysed to further the study of curiosity. To consider different types of curiosity, we included the Five-Dimensional Curiosity Scale (5DC) questionnaire. The survey was completed by 113 participants, and resulted in 301 game suggestions that warrant further analysis. Exploration, social simulation, and collecting tasks within games were found to rank high in triggering curiosity. We further found that social curiosity in individuals correlates with having curiosity triggered by social simulations.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2018
Subtitle of host publication17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17–20, 2018, Proceedings
EditorsEsteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
Place of PublicationCham
PublisherSpringer
Pages76-89
Number of pages14
ISBN (Electronic)978-3-319-99426-0
ISBN (Print)978-3-319-99425-3
DOIs
Publication statusPublished - 2018
Externally publishedYes
Event17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018 - Poznan, Poland
Duration: 17 Sept 201820 Sept 2018
Conference number: 17

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Volume11112
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference17th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2018
Abbreviated titleICEC
Country/TerritoryPoland
CityPoznan
Period17/09/1820/09/18

Keywords

  • Curiosity research
  • Game analysis
  • Game user research
  • n/a OA procedure

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