Gamification of Discussoo: An Online AI-Based Forum for Serious Discussions

Elena Bakhanova, Madiha Anjum, Jaime A. Garcia, William L. Raffe, Alexey Voinov

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

Engagement in the discussion process is one of the common challenges of asynchronous online forums. It becomes especially crucial if the discussion is organized over a serious topic about a complex problem with a group of diverse stakeholders. Gamification gives much promise in addressing this challenge. In this paper, we propose possible game design solutions to the engagement challenge for an existing online AI-based platform Discussoo and reflect on the results from the expert interviews and an experiment with students.

Original languageEnglish
Title of host publication16th International Conference on Interfaces and Human Computer Interaction, IHCI 2022, and 15th International Conference on Game and Entertainment Technologies 2022, GET 2022 - Held at the 16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
PublisherIADIS
Pages157-164
Number of pages8
ISBN (Electronic)9789898704405
Publication statusPublished - 27 Sept 2023
Event16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022 - Lisbon, Portugal
Duration: 19 Jul 202222 Jul 2022
Conference number: 16

Conference

Conference16th Multi Conference on Computer Science and Information Systems, MCCSIS 2022
Abbreviated titleMCCSIS 2022
Country/TerritoryPortugal
CityLisbon
Period19/07/2222/07/22

Keywords

  • Asynchronous Discussion
  • Game Design
  • Participatory Modeling
  • Stakeholder Engagement
  • NLA

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